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Type: Posts; User: CaptainTwiddle

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  1. Replies
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    Re: [Deck] Merfolk

    I can't think of an instant. There are sorceries: Shrivel or Nausea



    Dark Confidant with x4 Force of Will and x2 Misdirection seems like a good way to kill yourself. That being said, I'm not a...
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    Re: [Deck] Merfolk

    You may very well be right. Having Kira, Great Glass-Spinner in play seems like it could improve that situation, but now that we have have TNN, why play Kira (especially in the multiples needed to...
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    Re: [Deck] Merfolk

    I know that Merfolk has typically looked to Standstill as its option for cards advantage, but it definitely has some downside (as is evident from its non-universal inclusion in the deck). I was...
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    Re: [Deck] Merfolk

    Wasteland is definitely powerful and you will certainly be able to just steal some games because of it, but comparing it to Mutavault may well be a metagame call. In my local meta, for example, I've...
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    Re: [Deck] Merfolk

    I'm no mathematician, but assuming you're playing a 60 card deck, if you run 15 blue sources, you should, statistically speaking, be able to produce UU after drawing your 8th card (15 blue lands =...
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    Re: [Deck] Merfolk

    Though there is a brief discussion a few pages back, I was surprised that there wasn't more in this thread about Gregory Hatch's 2nd place Merfolk list from SCG Invitational: Las Vegas. Here's the...
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    Re: [Deck] Merfolk

    How exactly does Phantasmal Image win you the game against S&T right then and there? If you put it into play off of a Show and Tell, you can't copy the creature your opponent puts into play.

    From...
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    Re: [Deck] Merfolk

    I agree; if you're going to trim a colorless land, trim a Mutavault.

    I'm not sure if True-Name Nemesis really deserves a spot in the maindeck though. It seems like a great sideboard option, but I...
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