Search:

Type: Posts; User: CML

Search: Search took 0.01 seconds.

  1. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [Deck] Merfolk

    completely stupid, you don't stand a chance without standstill + wasteland if you've shifted over to the Hatch build and TNN is worse than Reejerey because it adds less power to the board for the...
  2. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [Deck] Merfolk

    I haven't tried the Caverns yet, but have much trouble imagining them being anything but awful. Wasteland wins so many random games, often in bad (or otherwise bad) matchups and we already are...
  3. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [Deck] Merfolk

    I have often said splashing in this deck is terrible, and I think if UWR is a major player moving forward, Stifling your fetches, Wasting your duals, and Dazing your ample amount of 3-drops, it is...
  4. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [Deck] Merfolk

    i see plenty of geniuses here advocating cutting Reejerey. replacing it with Thassa is barely less asinine than the initial cut

    what's this "cut standstill" plan i see? is it good? standstill...
  5. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [Deck] Merfolk

    The Minneapolis list is trash, I was trying to figure out what was missing and didn't realize it was Reej for awhile cuz it's such a ludicrous omission.

    Coralhelm's purpose is flying over fat...
  6. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [Deck] Merfolk

    boy is that spoiler a doozy. i think i wanna run 1 maindeck (in one of the three flex-slots that are image, image, c'helm) and 2 sideboard at the very least. probably 4 in the 75.

    it's the most...
  7. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [Deck] Merfolk

    i feel like the B splash is a possibility in a very specific meta. i.e. one where it's worth it to play fish, but also to make a huge concession to the presence of non-blue decks by screwing up our...
  8. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [DTB] Merfolk

    any deck with blue tbh is not a bad matchup, it ranges from the roughly even deathblade to the favorable RUG to the glorious holocaust of show and tell decks.

    "maybe" running dismember? what, is...
  9. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [DTB] Merfolk

    eh, RUG doesn't side in that many red blasts, they're not much better against you than your relics are against them.

    i do agree it's build- and die-roll-dependent. spell snare would be very...
  10. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [DTB] Merfolk

    in what universe does merfolk not rape RUG delver? don't waste us, but we'll waste the fuck out of you. sneak and show is very good. esper is also good. deathblade is close to even

    kira is awful,...
  11. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [DTB] Merfolk

    bom list: has anyone tried it? not running 3 standstill seems demented. sure it makes us "threat denser" but then we can't standstill into more threats or (critically) more counters vs. combo.
    ...
  12. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [Deck] Merfolk

    i would not bring in truth against those decks

    yeah dismember bites, you're right, but it does fill a nice niche. it fits with the aggro plan extremely well. jit doesn't. we're rarely trying to...
  13. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [Deck] Merfolk

    There is no "meta" when 1000 people show up.

    sure there is. you described it perfectly. there will be combo. there will be fair blue. fish will be great. ur delver will be good. rug will be ok.
    ...
  14. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [Deck] Merfolk

    y'all are too kind.

    quick ideas:

    we could run 21 lands / 61 cards. i'm pretty sure diluting the concentration of cards by 1/61 is less important than getting the spell/land ratio more precise....
  15. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [Deck] Merfolk

    thanks for the congrats!

    real quick: 13 islands may be best, but flooding can be a real problem too and we do need to draw a critical mass of fish to win games. i would not cut a reej, his raw...
  16. Thread: [Deck] Merfolk

    by CML
    Replies
    7,998
    Views
    2,145,874

    Re: [Deck] Merfolk

    hi guys!

    i don't play a lot of legacy, but when i do, i play merfolk. the deck is aggressive, simple to play, difficult to play against, and picks up far more free wins than free losses. these...
Results 1 to 16 of 16