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  1. Thread: [Deck] Merfolk

    by chokin
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    2,146,841

    Re: [DTB] Merfolk

    Goyf is likely the best creature you can steal from them early on. Otherwise, you're stuck with a 1/1 (Ape, Nacatl, Lavamancer) or at best a 2/2 exalted. And keeping the Harness on is exhausting your...
  2. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
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    2,146,841

    Re: [DTB] Merfolk

    BEB and Hydroblast are fine choices for the reasons you mentioned, DDK. The Blasts do also offer up a solution to the format's most popular sweeper for U.

    Why wouldn't you want to run Threads...
  3. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
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    2,146,841

    Re: [DTB] Merfolk

    They are the same if there is no Lord out. Both die to Bolt (Zoo is really popular I hear ;) ) With a Lord out, the Bolt always hits the Lord from my experience. With a Lord that lives, Selkie wins....
  4. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    Kira helps a little bit game one, but once they bring in Volcanic Fallout, she's a waste of mana I think. I've had it happen to me too many times to say that Kira is the right call in Merfolk.

    I...
  5. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
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    2,146,841

    Re: [DTB] Merfolk

    No reason to be mean. He's made some rather...interesting...choices, but there's no reason do be an asshole about it.

    I wouldn't run Dreadnought in the same deck as Kira though. That just seems...
  6. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    Both. I just can't see CounterTopFolk. Are you basically rolling 20 dudes, CB, Top, FoW, Daze, CardX?
  7. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    List? I think that Merfolk's list is already tight enough as is. I want to see where your thoughts are going with this.
  8. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    I think the general consensus was that leaving mana open sucks. Kira does more unless they roll out a Fallout.

    Absolute Law/Mark of Asylum work better at protecting from burn than SRG or Kira...
  9. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    Hibernation is similar. It's in color, costs the same, is instant. But it doesn't destroy creatures. Sometimes, an end of turn Hibernation is enough of a tempo boost to win though. I've used it...
  10. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    You're right. CT only improves good matches, but does squat for the poor ones. I think Wake Thrasher does better in the good matchups than CT, as CT can be a 1/1 against random decks, while Thrasher...
  11. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    Sell them. It would be cute with Path to Exile or other ways to make your opponent search/shuffle. If he got 2 counters, it might be worth playing.
  12. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    Against some decks, it's epic. Against others, not so much. To really abuse it, it's probably best to have a Vial out already. Vault isn't enough sometimes.
  13. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
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    2,146,841

    Re: [DTB] Merfolk

    Cursecatcher can be awful against Tribal. Goblins has a few cards to counter, the mirror has some, Elves have none unless it's running Natural Order. Any permanent based control, Cursecatcher is...
  14. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    Lately I've been standing behind the 24 creature build, running Thrasher and Sovereign side-by-side. I've been pretty pleased with the results. Thrasher beat Stax for me by himself (screw Ghostly...
  15. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    Wouldn't Tidal Warrior be almost as good anyways? In combination with Lord of Atlantis, your guys can just Islandwalk to victory. One notable difference would be it's edge on Moat.

    Not a fan of...
  16. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    To Needle what? Goblins share Vial and Waste with us. A lot of lists dropped Port. That leaves the possibility of Fanatic, Sharpshooter, SGC in more common lists to Needle. I don't follow.
  17. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    Allies is kinda like Mercenary or Rebel Cards that seems to be spilling into all colors.

    But yeah, this card is awful in Merfolk, but in a Standard Allies deck it might be ok (I'll stop here...
  18. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    The repeatable card advantage of Confidant is pretty cool. He helps you win matches that were already somewhat favorable. I'm not sure if he does well in the poorer matches though. He fits in the...
  19. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    Tidal Warrior used to be in Merfolk as a color denier and islandwalk enabler., as you've mentioned. The problem is that the slots in the deck are pretty tight. The Merfolk in the deck are either good...
  20. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    Dropped Wasteland because in Tucson, few people play nonbasics that are not Terramorphic Expanse. Luckily, this is changing...slowly. It used to be 3 people out of 15 played any nonbasics, about a...
  21. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    I still get caught off guard by EP sometimes. One game I had about 4 weeks ago was against Mono Black Control. It was game 2, and he led off with a turn 1 EP followed by a turn 3 EP. I scooped.
    ...
  22. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    Depends on which Elf match. Hibernation at EoT resets the board and forces discard. Propaganda is kinda useless because of Priest and Archdruid however.
  23. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    Run like:
    8 Blast
    4 Propaganda
    3 Relic

    For an SB then lol. But more seriously, the new guy may or may not see play. We'll have to see how that develops. People are trying to make it work, but...
  24. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    Maybe if we adopted Counter Top in Merfolk. Like drop Standstill and Stifle for 4/4 or 4/3 and an extra island.
  25. Thread: [Deck] Merfolk

    by chokin
    Replies
    7,998
    Views
    2,146,841

    Re: [DTB] Merfolk

    That's kinda what Kira does, but she sucks against Pyroclasm. I learned the hard way.
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