Tacosnape made my day as well! I don't play this deck anymore, but I glanced at this thread and saw a post about my favorite Merfolk!
12-25-2008, back when Merfolk played 4 of this card:
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Type: Posts; User: Shawon
Tacosnape made my day as well! I don't play this deck anymore, but I glanced at this thread and saw a post about my favorite Merfolk!
12-25-2008, back when Merfolk played 4 of this card:
...
Specifically, a 1-or-2 CC Merfolk to replace Silvergill Adept and Tidal Warrior.
Ehhh, why couldn't it have been just UU?
Seems ok. As a three-drop, I think the question at hand is what three drop to cut for it. Given you already run LoA for unblockability, I think Merrow...
I think Tidal Courier isn't run because you don't run enough Merfolk cards to make it consistently draw 3 or 4 cards. Furthermore, revealing Force of Will off of Tidal Courier and putting it on the...
It's silly in hindsight, but I used to be a huge fan of Spell Snare in Merfolk and I thought Stifle was awful and I'm not so hot on Spell Snare. Now, I'm in love with Stifle. Spell Snare is a good...
I also agree it's not really relevant. I don't just understand why people are randomly posting "OOOOMMMGGG WAKE THRASSSHER CAN THRASSSH NOW WITH NO MAANAA BURN<<< ME JIZZZ IN MY PANTSS!!!"
We get...
Why do people keep saying that Wake Thrasher is suddenly good now that mana burn is gone? Was Wake Thrasher not good before mana burn? Does mana burn prevent you from tapping unused lands to pump...
Cut 2 Spell Snare for 1 Stifle and 1 Daze. I used to be a huge fan of Spell Snare and I hated Stifle. Spell Snare is good, but you don't need it in Merfolk.
I don't think the deck has room for...
I don't understand the reasoning behind 'mana-burn -> Wake Thrasher is suddenly good.' It doesn't make any sense. If I depended on Wake Thrasher attacking the next turn, I have no problem burning...
Ehhh, I played a bunch more games with Reef Shaman, and yeah, Tidal Warrior's better......womp womp...
On another note, here's a sb I recently constructed:
4 Chalice of the Void
3 Umezawa's...
Still worth it. It's still a 1 CC Merfolk which triggers Reejerey's ability. Turning a blue deck's land into an off-color land is huge.
I've been trying this guy out lately. I think he's better than Tidal Warrior:
Reef Shaman :u:
Creature - Merfolk Shaman
Tap: Target land becomes the basic land type of your choice until end of...
Mind Harness does what you want to do with Reins of Power, except earlier and faster. Same with Threads of Disloyalty.
Then cutting Adept is the way to go.
No, unless you have 16 Merfolk + X non-Merfolk. Otherwise, if you really want to cut some Merfolk, cut down Adept because it will be your weakest Merfolk in a deck with 16 or less Merfolk.
You know, we can just squash this whole dilemma by PMing some known Storm combo players or posting in the Storm threads. Nose goes. (touches nose)
I'm sorry, what does that have to do with playing Stifle? Also, isn't your scenario suggesting that you're running Chant and Stifle? Again, why not just run something better than Stifle against...
Au contraire, once Storm Combo resolves Ad Nauseum, they will draw into Duress or Burning Wish for Duress, and/or Orim's Chant. That it why your plan against Ad Nauseum Combo decks is to...
Why is Stifle being discussed anyhow? Maybe it's hearsay, but I always understood that Tendrils decks don't care about Stifle as they win once Ad Nauseum resolves. Is that not true against Merfolk?...
If you're splashing White in Merfolk, how is Children of Korlis better than Orim's Chant against Storm Combo?
If you're going for a UGW Merfolk with Tarmogoyf, is Silvergill Adept even good in the deck anymore? Not that Adept is bad, but can you reliably cast it in a deck like that?
Then isn't Mother of Runes better than Sygg? It's hardly a 'worse' Sygg. Still may not be worth an inclusion, but I def think it's better than white Sygg.
If you guys are splashing white, I have some ideas:
Summon the School :3::w:
Tribal Sorcery — Merfolk
Put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap four untapped Merfolk you...
Selkie only bounces tapped creatures. Man o War bounces any creature. Selkie is situational, Man o War is not. Instant removal is better than either, anyhow.
Man o War is better than Selkie.