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  1. Thread: [Deck] Merfolk

    by Finn
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    2,146,757

    Re: [Deck] Merfolk

    Hey folks. It has been a long time since I have been involved in this deck beyond a casual peek in here. I would like to keep some sort of value to the OP. Can I get someone to supply a stock list...
  2. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
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    2,146,757

    Re: [Deck] Merfolk

    Ratchet Bomb is an interesting idea. D+T is slower and has a lot more mana, so that is an issue. But that deck uses it for the same reason. Bomb has a lot of latitude to kill problem permanents. ...
  3. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
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    2,146,757

    Re: [Deck] Merfolk

    Me too. You would have to be a moron to bring in Golgari Charm against Merfolk. I see the only salient questions to be "what to cut" and "do we need more Islands?"
  4. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [Deck] Merfolk

    It would be better if the best creatures actually were green and red.
  5. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [Deck] Merfolk

    You don't want only 12 Islands with 4 Lord of Atlantis and 4 Master of the Pearl Trident. Cut a spell. The advantage of not top decking superfluous Islands is more than made up for with fewer...
  6. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [Deck] Merfolk

    I can't stand losing a game due to lack of proper mana. I have always been critical of builds with only 12 Islands. There is nothing worse when playing a tempo deck than seeing your opponent...
  7. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [Deck] Merfolk

    Looks like I will have to update the OP quite a bit. Besides taking a serious look at the Strasbourg deck, any opinions on changes that are overdue? From being an overbearing hawk in the beginning,...
  8. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [DTB] Merfolk

    Trying to keep the OP accurate...

    Has Dismember fallen out of favor for some reason?
  9. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [Deck] Merfolk

    Not sure I agree with your analysis. I can think of two cards that would help the problems you faced with UBDelver.
  10. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [Deck] Merfolk

    The reason we all gave up on Brainstorm was the same reason we stopped using Stifle. Unlike decks with 8-16 threats and splash colors, Merfolk does not have a good chance to cast it. You want to...
  11. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [Deck] Merfolk

    This is not even close to the first new lord printed for this deck. It is the first one that gives us the possibility of never needing more than two mana though. If the Commanders and Reejereys are...
  12. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [Deck] Merfolk

    We know it seems strong. You are sticking with something close to tried and true, and the manabase looks sane. The question is whether the new lord does something to make this deck useable now...
  13. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [Deck] Merfolk

    Oh hell! If you have the opportunity, you may get a kick out of reading the huge scuffle beginning around page 50 that I got into with some members on this very thread just before GP Chicago - I...
  14. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [DTB] Merfolk

    QFT

    It is a 3-card combo with an insufficient number of search spells. I have never had trouble with it using Merfolk as long as I keep Pierces in my SB.
  15. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [DTB] Merfolk

    It is also important to note here that Dismember is a 1-mana spell that can not be Misstepped.

    Cake? check
    Eat it too? check
  16. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [DTB] Merfolk

    I think that without Sowers, there is no reason to have 21 land. Taco, you should cut a Muta for another Dismember. I bet two is the right number, too. You don't want to draw two or three of these...
  17. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [DTB] Merfolk

    I would say that color swords are exceptionally powerful when you can fetch them with a Mystic, and that Jitte is the way to go when you can not.
  18. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [DTB] Merfolk

    Healex, how was Misstep for you? How was it against you? And well did your expected mirror match plan work out?
  19. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [DTB] Merfolk

    OK. These reasons for not using Standstill are similar to my own experiences lately - frustration. But I do not see how that leads to Dark Confidant. I am more likely to try out something like...
  20. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [DTB] Merfolk

    So misstep makes Standstill a much better card, and you people are talking about taking it out for...

    ...an out of color draw engine that costs life.

    Srsly, can someone explain this to me?
  21. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [DTB] Merfolk

    That is an excellent question that I will not answer until after SCG Orlando.
  22. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [DTB] Merfolk

    Yes, Daze is pretty bad on the play against Zoo. Wait, you have been on the play for game 2 against Zoo?

    Also, I like Relic of Progenitus. Dredge decks seem to be a bit slower these days with...
  23. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [DTB] Merfolk

    Ppl, Kira will not protect your Mishra's Factory if you animate it in response to a Wasteland activation. It is not a creature at the time Wasteland targets it - which is upon announcement, not...
  24. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [DTB] Merfolk

    I am wondering how necessary Kira is while this deck us using Mental Misstep. I am going over the circumstances around losing lord, and they almost all look like a 1-mana spell.
  25. Thread: [Deck] Merfolk

    by Finn
    Replies
    7,998
    Views
    2,146,757

    Re: [DTB] Merfolk

    My litmus test for what to counter usually boils down to "do I retain the tempo advantage if this resolves"? Vanilla enemy creatures I typically do not counter. They either chump, if I do not have...
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