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Type: Posts; User: whosyourdaddy

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  1. Replies
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    Re: [DTB] Merfolk

    Against Ichorid play Rootwater Diver + Ashnod's Coupon. You remove their Bridges whenever you want plus you sit back and enjoy your beer, while your opponent's running around looking for bloody...
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    Re: [DTW] Merfolk

    Well, those statistics don't tell that much really. Merfolk IS a budget legacy deck after all. And for many players budget issues is the no 1 factor to pick up this deck. Therefore, there are simply...
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    Re: [DTW] Merfolk

    1. Who wants to kill your grunt(that's gonna die by itself anyway) and then be run over by your lords?? Hmmmm.... noone? Maybe Ichorid, but wait, they don't run removal! 0.o

    2.Ok, you've got the...
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    Re: [DTW] Merfolk

    Hmmmm, I can't think of any 1cc merfolks that would be worth playing in this deck. I'd much rather play brainstorm. It helps you drop lords with a greater consistency. Go try it. It really works.

    ...
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    Re: [DTW] Merfolk

    Wow o.O I didn't expect that. Too bad it's 3cc, but still worth trying. Any way with 8 3cc lords + x Wake Thrashers the deck would get extremely clunky so I'm not that extatic about that(which...
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    Re: [DTW] Merfolk

    If you ask me(and I know you propably won't ;p), I'll say go try white splash. I believe it's kinda more 'natural' choice for this deck as it gives you the crucial removal and also opens a lot of SB...
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    Re: [DTW] Merfolk

    Hmm, maybe I'll try to cut 1 daze to go 16 Merfolk + 2 Grunts + 2(hmm Wake thraser I think). That could work.

    I Tried a version with about 24creatures(can't remember how many exactly though). I...
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    Re: [DTW] Merfolk

    Yes, well I'm actually thinking of 2-3MD Jotun Grunts and since I'm pretty sure I want to a set of StP and also keep a set of Brainstorm the deckspace
    is getting pretty tight.
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    Re: [DTW] Merfolk

    Hmmm, has this thread just died or is it just everyone working on a super secret tech to bring it back to DTB? ;p

    Ok, anyway I've got a technical question. Do you find 16 merfolk to be sufficient...
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    Re: [DTB] Merfolk

    If U don't feel like buying cards proxy them and test against your friends. And don't expect to get any clear answer regarding stifle here;P
    I guess spell snare is better against thresh as stifle...
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    Re: [DTB] Merfolk

    I wouldn't bet on this deck consistently having double white on turn 2, since it often has problems with double blue for LoA ;\
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    Re: [DTB] Merfolk

    No need to go 'Grrrrr' on that one, Sir. Just stirring up a little debade.
    I do actually enjoy playing Merfolk more than probably any other deck I've ever played and I can see it's obvious...
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    Re: [DTB] Merfolk

    Ok, that's all pretty nice and true. Still I think you didn't get my point. You listed 3 aspects of the game that get stronger with green and white. All right. But all 3 of them pretty much apply to...
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    Re: [DTB] Merfolk

    @Nekrataal

    Hmm, I've got a $1000000 question. Here it comes! - Name 3 reasons to play Uwg Merfolk over Thresh/Bant.

    No srsly man, this idea gets me a little frustrated. And don't get me wrong,...
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    Re: [DTB] Merfolk

    @Duke
    Well, maybe It's jus hard for me to drop out my dear Brainstorms...;)
    (or maybe it's because I've never really been hit by 'stifle your fetch')

    Still, I guess most decks that actually run...
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    Re: [DTB] Merfolk

    Well that's exactly my thought(and so is the configuration you listed).
    Getting colour screwed(it happened to me fairly often with the 'standard' list) with a mono-coloured deck is simply ridiculous...
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    Re: [DTB] Merfolk

    Hmm, can't you activate mutavault and then activate it again while the first ability is on the stack and so on... tapping out all of your lands?
    I'm not sure if it works that way, but it would be...
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    Re: [DTB] Merfolk

    @Duke:I don,t really think merfolk could get much better(besides printing of merfolk lackey, which, unfortunately isn't going to happen, i guess;p)
    Even if they printed some good folks what are you...
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    Re: [DTB] Merfolk

    Sooo glad to hear that;)



    Well, I haven't tested ET in Merfolk(just because I havent got to play the deck yet;p), but I used to play it in my madness deck and it was pretty amazing. Maybe it's...
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    Re: [DTB] Merfolk

    Hmm, I'm not a huge fan of singletons myself. I hate my games getting random. On the other hand it might give the game a little thrill(you might pack a few other one-ofs if you really like...
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    Re: [DTB] Merfolk

    Haha, U're right. Should've read the card;) My mistake. I've been out of play for a few years and never really got to play with/against jitte. Anyway I've been wondering why everyone seems to get so...
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    Re: [DTB] Merfolk

    I've got a question regarding Jitte. Have any of you ever succesfully used it against an aggro deck(let's say goblins, zoo etc.)? How can U actually use it agains island-free decks(which are btw the...
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    Re: [DTB] Merfolk

    Hi, folks

    I've been reading the thread for a few weeks(finally got registered)
    I've always kinda liked the idea of the deck ever since I saw the first few decklists. Now, I want to pick it up,...
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