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  1. Replies
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    Re: [Deck] MUD (Metalworker)

    Only 3 Chalices?
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    Re: [Deck] MUD (Metalworker)

    Depends on combo: in my experience the worst is Omniscence because S&T doesn't care about Chalice or Trinisphere, and you cannot hide under a bridge as you could against Sneak&Show

    Versus the...
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    Re: [Deck] MUD (Metalworker)

    For any of you that wants to splash red: years ago I played a version with some equipments (batterskull, sword of fire and ice, jitte, graves, ecc..) and a couple of godo, bandit warlord. Even if he...
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    Re: [Deck] MUD (Metalworker)

    I completely agree: I prefer having another fatty (possibly a second copy of sundering titan or a platinum emperion) than the blighsteel since it feels good only if it has haste but, as Rikter said,...
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    Re: [Deck] MUD (Metalworker)

    I'm not playing much magic recently, but I've got the intention to make and hybrid MUD/eldrazi stompy (i've already got a list but it's quite unrefined), because I too think tha Seer and Smasher are...
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    Re: [Deck] MUD (Metalworker)

    Quicksilver Amulet >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Triassic Egg
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    Re: [Deck] MUD (Metalworker)

    Welcome!

    I personal never tried Phyrexian Portal because I don't think that this deck can survive 2 turns without doing nothing: first you cast the portal, then the following turn you tutor a card...
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    Re: [Deck] MUD (Metalworker)

    About Titan's Presence, what are your thoughts about it? 3 mana should not be too much for us and it exiles basically every creature given you have a creature in hand.

    Do you think 2-3 copies will...
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    Re: [Deck] MUD (Metalworker)

    While Rage Extractor and Smokestack both do nothing the turn they comes into play, the former needs phyrexian mana cards to do something, while the latter is a lock on its own, so I don't think they...
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    Re: [Deck] MUD (Metalworker)

    I like the idea and in the past I wondered about it as well. Porcelain Legionnaire and slash panther are good enough to be played in vintage in some versions of MUD, although the former because is an...
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    Re: [Deck] MUD (Metalworker)

    I played dodecapod in the past and while your statements are true unfortunately it's almost always smaller than Tarmogoyf. That's the reason I stopped to play them.
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    Re: [Deck] MUD (Metalworker)

    Makes sense: currently I have sleeved up MUD and Shardless Bug, and I choose what to play at each single tournament. But I'm forcing myself to only those decks for the reasons you posted before
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    Re: [Deck] MUD (Metalworker)

    Pros.

    In a format in which the mana curve leans on 1 and 2 mana spells you can play chalice of the void on turn, which effectively shuts down many of the most played and succesful decks of the...
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    Re: [Deck] MUD (Metalworker)

    I used to play razormane masticore in my stompy build (no forgemaster) as a sideboard card (two slots): it was solid in the match ups where it was needed, but the drawback can sometimes "lock" you...
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    Re: [Deck] MUD (Metalworker)

    But wouldn't the addition of Daretti, which actually draws cards, help with the variance issues (provided that the curve would be lowered even a bit)?

    That's basically how I would like to use...
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    Re: [Deck] MUD (Metalworker)

    That's the same thing I'm coming to realize: on the mana base depends the choice of the spells, so if you go for the 12-post route you could aford to play high CC cards (you can do this even without...
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    Re: [Deck] MUD (Metalworker)

    Same here.
    I think Daretti does everything that MUD wants (card selection and gives another use to spent monoliths and extra chalices and trinispheres, not to talk about the ultimate), and it's a...
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    Re: [Deck] MUD (Metalworker)

    Good old stompy list: I approve it.

    I always thought that this deck is better played as stompy because I feel the combo is too fragile, so in the past I opted for a similar list splashing red for...
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    Re: [Deck] MUD (Metalworker)

    I will not dismiss biskelion so easily, but it's true that revoker stops its primary function, leaving only a beater which the deck has already a sufficient number.

    The thing is that revoker stops...
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    Re: [Deck] MUD (Metalworker)

    I think that the commander cards will.be illegal.

    Sent from my mobile, forgive me for grammar errors.
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    Re: [Deck] MUD (Metalworker)

    Are we talking about this list?




    If that's so I think you are mistaken: this list is not MUD because it lacks metalworker, this list is not MUD because it doesn't have prison nor combo...
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    Re: [Deck] MUD (Metalworker)

    I agree with Alex about lodestone: as written in the past, it's a card that doesn't really advance the game plan of kuldotha builds and can be a little too slow for combo matchup. It's the backbone...
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    Re: [Deck] MUD (Metalworker)

    Before talking about how to side you should ask yourself "why I've put these cards in my side?". I'll try to guess:
    revokers - they come in against combo (stops LED, belcher, petals, sneak attack,...
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    Re: [Deck] MUD (Metalworker)

    I think that there are too many decks based on creatures for gaining advantage from thorn.
    It's a fine sideboard card though

    Sent from my mobile, forgive me for grammar errors.
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    Re: [Deck] MUD (Metalworker)

    Chalice is invaluable and the first reason to play this deck to begin with.
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