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    Re: [Deck] MUD (Metalworker)

    Why play Forgemaster if you don't have any bombs to tutor (apart from Wurmcoil Engine)? Wouldn't MUD Stompy be better? If I really wanted the Forgemaster, I would at least play a 1-of Myr...
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    Re: [Deck] MUD (Metalworker)

    Staff of Domination is not random. It has been played in Forgemaster MUD for a long time. With Metalworker + Staff Of Domination and 3 artifacts in hand, you can make infinite mana, gain infinite...
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    Re: [Deck] MUD (Metalworker)

    Wouldn't the 12-post manabase be better in a MUD Stompy shell? Kuldotha Forgemaster is better when you have artifact lands to sacrifice, and the 12-post manabase precludes us from playing artifact...
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    Re: [Deck] MUD (Metalworker)

    I have no idea why he wants to know that. But it's an interesting thought experiment nonetheless.

    To get a T1 Chalice, you need:
    - Chalice (4 / 60 )
    - Sol land (8 / 60) or Land + Mox Diamond if...
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    Re: [Deck] MUD (Metalworker)

    Don't you need two mana on turn one to play it? :)
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    Re: [Deck] MUD (Metalworker)

    Nice idea.

    Made me think of Sands of time, combined with the M14 card Strionic Resonator. I think somebody discussed it on The Source when M14 was spoiled, but I don't remember where.

    You can...
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    Re: [Deck] MUD (Metalworker)

    I'd go with a build with no Chalice of the void, to play Goblin Welder + Voltaic Key + Sensei's Divining Top. Voltaic Key gives much-needed acceleration, and comboes with Sensei's Top to generate...
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    Re: [Deck] MUD (Metalworker)

    What about Hammer of Purphoros ( http://www.magicspoiler.com/mtg-spoiler/hammer-of-purphoros/ )? I hate it when I cast Goblin Welder / Metalworker, and get it bolted before my next turn... It's even...
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    Re: [Deck] MUD (Metalworker)

    I think bruizar was suggesting the dragon for Godo MUD, the red version he pioneered:

    http://www.mtgthesource.com/forums/showthread.php?23388-Deck-MUD-(Metalworker)&p=695113&viewfull=1#post695113
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    Re: [Deck] MUD (Metalworker)

    In MUD Stompy, I like Crucible of Worlds for recurring CA. Combined with Buried Ruin, Mishra's Factory, and Wasteland, it's a pretty good CA engine :) Buried Ruin can even reclaim a countered...
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    Re: [Deck] MUD (Metalworker)

    If I wanted a draw engine in MUD, I'd rather use these combos:
    - Goblin Welder + Sensei's Divining Top
    - Voltaic Key + Sensei's Divining Top

    Add a few Trading Post and Prototype Portal for even...
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    Re: [Deck] MUD (Metalworker)

    That's pretty powerful. That said, can't they just wish for a bounce instead of wishing for Trickbind? Or Trickbind the Forgemaster ability?
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    Re: [Deck] MUD (Metalworker)

    In that case, I'd rather tutor a Null Brooch to counter the Show & Tell or Enter The Infinite. Once they have played ETI, it's game over :/
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    Re: [Deck] MUD (Metalworker)

    Can't they just bounce it? They have their whole deck in their hand, so they can just Cunning Wish for a bounce.

    Against OmniTell, I like playing resistors (Lodestone Golem, Trinisphere, Chalice,...
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    Re: [Deck] MUD (Metalworker)

    Crystal Vein is bad. There are so many good lands. Why play this one?

    Mishra's Factory (which you can animate to get an artifact to sac to Kuldotha)
    Buried Ruin
    Cavern of Souls
    Thespian's Stage
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    Re: [Deck] MUD (Metalworker)

    Here is a list with the 12post lands that made top16 at SCG Denver a few months ago:

    http://thecouncil.es/tcdecks/deck.php?id=8971&iddeck=65544
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    Re: [Deck] MUD (Metalworker)

    I've always liked Spellskite, but if your main concern is Abrupt Decay, Welding Jar seems like a better answer. It costs 0, enables Metalcraft for Mox Opal, and you can sacrifice it to enable Goblin...
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    Re: [Deck] MUD (Metalworker)

    While Conch Horn lets you put back a Miracle on top of your deck, I think I prefer Sensei's Divining Top if you are going to play Goblin Welder, due to the trick where you draw a card and sac top in...
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    Re: [Deck] MUD (Metalworker)

    Yeah. Chalice is good because it stops them from playing Sensei's Divining Top, Swords to Plowshare, and Brainstorm. If they already have a Sensei's Top in play, you can play Phyrexian Revoker on...
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    Re: [Deck] MUD (Metalworker)

    I don't have the real cards, so I mainly play MUD on Cockatrice against random decks, and the skill level of opponents is random... But UW Miracles used to be annoying when I encountered it with my...
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    Re: [Deck] MUD (Metalworker)

    I built a MUD Stompy version a while ago, using Staff of Nin. L10 inspired me to try it with this post:...
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    Re: [Deck] MUD (Metalworker)

    Wow. For some reason, I mixed up Sphinx Summoner and Faerie Mechanist abilities. I thought Sphinx looked at the top 3 cards... Sphinx is indeed awesome!
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    Re: [Deck] MUD (Metalworker)

    @Hanni: cool deck. I tried to build something similar a few weeks ago when bruizar mentioned Arcum Dagsson, but never really got anywhere. Here is what I had:

    (WARNING: DECK NEEDS A LOT OF TUNING!...
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    Re: [Deck] MUD (Metalworker)

    Cool concept!

    I was wondering how you can push 21 damage with Myr Battlesphere + Myr Galvanizer, since you can't untap your Myr tokens while Myr Battlesphere's triggered ability is resolving. I...
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    Re: [Deck] MUD (Metalworker)

    Yeah I know. It's not really a "trick". It's more like a cool interaction that's hard to stop. Only way to stop it is to counter the Magus, if it wasn't played using Cavern Of Souls.
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