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    Re: [Deck] MUD (Metalworker)

    Your suggestion of having Crucible of Worlds and Karn Liberated has helped refined the deck better.

    It is the bridge that connects the big mana into the finishers or SB cards, fetchable through...
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    Re: [Deck] MUD (Metalworker)

    MUD Superfriends
    by darkghost


    Lands (24)
    Artifacts (23)
    Creatures (9)
    Planeswalkers (4)
    Sideboard
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    Re: [Deck] MUD (Metalworker)

    Changes:
    -1 Voltaic Key, +1 Karn Liberated (-1 SB)
    +1 Thran Dynamo, +1 Crucible of Worlds (-1 SB)
    SB +2 Wurmcoil Engine - currently taking the Karn v1 and Crucible slot.

    Games from May 11 FNM:...
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    Re: [Deck] MUD (Metalworker)

    The more higher CCs the deck has, the more inconsistent the deck becomes, so I wanted to stay mid-range. Besides, I want to play MUD, not Big Eldrazi. You may be right about having a low number of...
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    Re: [Deck] MUD (Metalworker)

    Metalworker, Redesigned
    by darkghost


    Lands (24)
    Spells (28)
    Creatures (8)
    Sideboard
  6. Replies
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    Re: [Deck] MUD (Metalworker)

    I was planning on foiling MUD in the future, as I dont have the cash to burn right now. Would have loved to inherit your foil MUD stuff. :( May I ask why you are defoiling?


    @Airwave: I've gone...
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    Re: [Deck] MUD (Metalworker)

    Thanks in advance. I used to be able to beat RG lands before I stopped playing MUD 2 years ago. I used 4 Needles and 2 Bridges in the SB, and Chalice on 2. They were running more Ports then and...
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    Re: [Deck] MUD (Metalworker)

    I'm pretty sure i'm slotting in 2 New Karns over Wurmcoils. Wurmcoils have been lackluster for me since picking up MUD again. I'll be testing up to 3 when Dominaria hits the shelves. As a test right...
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    Re: [Deck] MUD (Metalworker)

    I've missed MUD after playing Eldrazi for a while and rebuilt it. Went 3-1 today losing to Infect. I cut down to 2 Trinispheres as well and want to go up to 4 Thorn in the SB due to 4cc's dominance....
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    Re: [Deck] MUD (Metalworker)

    Null Rod is a rare sight but does happen and is usually used in tempo decks. Pray you get to Karn or Spine and it resolves or survive a Wurmcoil to do work.

    Stony Silence is even more odd, so I'm...
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    Re: [Deck] MUD (Metalworker)

    Not so much storm but definitely SnT. I sleeved up MUD two weeks ago over Eldrazi... but I ended up playing stax instead. Lol. I don't see MUD being big again unless we get some pretty comparable...
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    Re: [Deck] MUD (Metalworker)

    I've lost count on how many times I got double hymned and still came back with the traditional MUD list. MUD in general has a good top deck game. Portal is a good way to double that goodness.
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    Re: [Deck] MUD (Metalworker)

    As the meta has finally caught up to Eldrazi, I feel like MUD is in better position. I have been seeing less decks with Wastelands, or at least not the full set. Also Blood Moon has been coming up...
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    Re: [Deck] MUD (Metalworker)

    I think from my list, you can either go with the additional mana rocks or go with Eldrazi Temple. I went with the mana rocks for Blood Moon protection, potential extra explosiveness, and since...
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    Re: [Deck] MUD (Metalworker)

    Not entirely MUD but: Colorless Stompy LGS FNM report
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    Re: [Deck] MUD (Metalworker)

    Actually, I thought it was better in a way too. You can now blow up flipped and unflipped delvers, and deathrite at the same time.
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    Re: [Deck] MUD (Metalworker)

    Stax is still very effective. When you resolve maindeck E.Bridges game 1, a lot of decks just scoop. I played MUD instead of Stax tonight and definitely felt like I should have played stax. My next...
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    Re: [Deck] MUD (Metalworker)

    My testing of Eldrazi MUD points to:

    Only using Thought-Knot Seer in a combo version and maybe even just in the SB
    Add in Reality Smasher for an aggro version
    Eldrazi Temples are...
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    Re: [Deck] MUD (Metalworker)

    Eldrazi isn't necessarily better. I just want to switch for a while and try something new. Endbringer just seems too sweet of a card. You can force him in MUD still (as we force Ugin in MUD as well)....
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    Re: [Deck] MUD (Metalworker)

    With lots of new Eldrazis coming out with good power-to-CC ratios and Eldrazi having 2 extra Sol Lands, I'll soon be putting MUD away. I'm counting between one to three more tournaments. It's been...
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    Re: [Deck] MUD (Metalworker)

    @ Mana Vault: Wishful thinking, I guess.

    We have an additional fragile combo from Oathkeeper: Eldrazi Mimic and Phyrexian Dreadnought.
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    Re: [Deck] MUD (Metalworker)

    Hi MUDslingers. What are the chances of Mana Vault's unbanning in Legacy? With the current shells of every deck right now, it doesn't seem like it fits into any. Even in MUD, it contradicts with...
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    Re: [Deck] MUD (Metalworker)

    No, I disagree that the match-up is really really bad. I'm 6-0 against 12-Post. I recommend to practice the match-up a lot. Chalice@1 is great. Don't Wasteland them when they have a green open,...
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    Re: [Deck] MUD (Metalworker)

    Twice! All 3 abilities are extremely useful. Goodbye Staff of Nin and double up on this one.

    @Rayek: That card was discussed one page back.
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    Re: [Deck] MUD (Metalworker)

    As an aside from MUD, which art do people prefer:
    Ancient Tomb - Expedition
    or Tempest/FTV?

    And Wasteland - Expedition as well.

    I would love to see a City of Traitors - Expedition as well....
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