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Type: Posts; User: shallowend

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    Re: [Deck] MUD (Metalworker)

    I think if we can crew this we would rather be attacking. Also we are not looking for specific things, more just a quantity of our cards so the howling mine effects do a pretty good approximation of...
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    Re: [Deck] MUD (Metalworker)

    I am not sure I agree with your logic. There are few spells in our list that cost less than 3 and it has always been the case we aim to break the synergy of this effect. If our manabase is in ruins...
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    Re: [Deck] MUD (Metalworker)

    Completely agree. Have not been playing titan for a year

    Sent from my F3111 using Tapatalk
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    Re: [Deck] MUD (Metalworker)

    Worth testing but apart from the howling mine effect I worry it isn't doing anything we want. Our creatures are already the biggest, our spells are mainly even casting costs to line up with our mana...
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    Re: [Deck] MUD (Metalworker)

    Seems strange to me as well. I have never felt that there is any creature which is a "must resolve". I assume it's one of the best taps for colourless lands and people want to fill those slots. I...
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    Re: [Deck] MUD (Metalworker)

    I am a huge ugin fan, the -x wins games you had no right winning and the ultimate is attainable and absurd in a deck with no spells.

    Angel/emperion - I play angel as it is an out to wonky...
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    Re: [Deck] MUD (Metalworker)

    Just seen this and had to check. I was going to play maverick at a local win-a-tundra event but hearing about this has made my decision on deck choice for me. Time to sleeve up the robots and get to...
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