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    Re: RUG Hollow Vine

    I will test firestorm. So far, Punishing Fire has been awesome. Card advantage with looting effects and removal suits the gameplan quite well here.

    I've been testing a more midrange version with...
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    Re: RUG Hollow Vine

    I'm interested in the Bant list as well. I like the idea of Mother of Runes protecting a Magus of the Bazaar.
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    Re: RUG Hollow Vine

    I hadn't thought of Wild Cantor before, but that does sound pretty awesome. I'll give that a whirl and see how it goes. It would help speed up the deck, which I think is kind of the point of this...
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    Re: RUG Hollow Vine

    I haven't changed the decklist or sideboard all that much in my testing from my last post above. I cut down on the number of Breakthrough, as the card has a very low floor. I was trying to steer away...
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    Re: RUG Hollow Vine

    Double post, but this deck isn't attracting any attention anyways, and I have an updated list to share that has been the best so far in all my testing. I decided to give Street Wraith another shot at...
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    Re: RUG Hollow Vine

    As far as Street Wraith goes, I initially liked the cycling for early Hollow Ones, but I have since started using Mox Diamond instead, which enables the fast Hollow One plus mana. So far it has been...
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    Re: RUG Hollow Vine

    I don't think that there is enough to trigger Vengevine consistently. I found in testing so far that the deck is fairly mana hungry, and wants to have the dorks to not only trigger Vengevine but also...
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    RUG Hollow Vine

    Inspired by the new hotness of Vintage, I decided to try to port it over to Legacy as best as possible. The deck I'm talking about can be found here.

    At first I tried to make Fauna Shaman work,...
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    Re: [DTB] Czech Pile

    I find Turbo Depths manageable after SB with multiple Edicts, BR Reanimator is always a SB an opening hand check-deck, and Storm and SnS are favorable both pre- and post SBing. Dredge, Burn, and UR...
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    Re: [Deck] TinFins 3: Return of the Onion Burst

    Being nit-picky here, but the gatherer rules for Unmask say that the player reveals their hand
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    Re: B/G Gamekeeper

    That's the one I read and got inspired from. So, any hope for this archetype being competitive again? What problems led it to being dropped? What pieces was it missing, and do we have any of them in...
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    B/G Gamekeeper

    I've been fiddling with this for a while now, not sure if it's any good or not yet, but it seems to be doing alright. The idea isn't new, I actually based this list off of an old archived decklist...
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    Re: Czech Pile (UBGr Control)

    I LOVED Night's Whisper. Cool card, awesome art, strong effect. I jumped at the opportunity to play it in the Czech Pile. And I loved casting it. Then realized it doesn't do enough. Hymn does much...
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    Re: Czech Pile (UBGr Control)

    Yes. My manabase is a little weird due to the usually high presence of DnT splashing Red for Magus of the Moon. 8 Fetches, 4 Underground Sea, 2 Volcanic Island, 2 Tropical Island, 1 Badlands, 2...
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    Re: Czech Pile (UBGr Control)

    Since February I've been playing the version with 2 Counterspell and 2 Spell Snare, no maindeck discard. Last night I decided to replace 2 Spell Snare with 2 Hymn to Tourach, and it was the best...
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    Re: Czech Pile (UBGr Control)

    Ha yes, I have often envied Miracles players for being able to use Predict. I've hated them for it, and used to max out on Spell Snare just to counter it (and Counterbalance of course). If ayone has...
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    Re: Czech Pile (UBGr Control)

    Opted to keep the Abrupt Decays in, and it was the right decision. They were crucial in some matches, especially in making sure Delver dies. The list above for Grixis plus green is a good one IMO,...
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    Re: Czech Pile (UBGr Control)

    Except for Baleful Strix, which you can have more than 4 virtual copies of via K-Command. I'm actually thinking tonight at my LGS I will be dropping the 2 Abrupt Decays in favor of more draw/removal....
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    Re: Bant draw-go Control

    I disagree about Moment's Peace. I too have seen 12 Post players use it to stave off early aggression until the Eldrazi bombs or Ugin land. Being able to blank damage several turns in a row can be...
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    Re: Bant draw-go Control

    I question only two Ponder and three Spell Pierce. One of the strengths of Miracles was its consistency, and Ponder helps with that. Spell Pierce is a trap in control, since you are looking to enter...
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    Re: Czech Pile (UBGr Control)

    What role exactly does Chandra play? Is she there as may an extra win con with value, or does she filll some gap the deck has?
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    Re: Czech Pile (UBGr Control)

    Have to say, I've been loving this deck. Just saw Rodrigo tweeting about it, saying how adaptable it is to your meta, and I have to agree. I've been having great success with it the last few months,...
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    Re: Czech Pile (UBGr Control)

    I've been playing this deck the last few weeks to great success. Weekly in four 4 rounder’s I've gone 3-1 thrice and 4-0 once. In a GPT I lost in the finals. I don’t claim to be an expert with the...
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    Re: [Deck] TinFins 3: Return of the Onion Burst

    This is why in games two and three it's so important to keep hands that can win on turn one or two, even through a force of will or surgical extraction. It's reasonable to expect that an opponent...
  25. Re: [Article] Top 5 Legacy Decks According to the Experts

    Cellar Door. Is there any world where this card becomes even sideboard playable? I do and I don't know if I want to live in that world...
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