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Type: Posts; User: Lord_Mcdonalds

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  1. Replies
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    Re: [DTB] R/G Combo Lands

    I would definitely not be playing boseiiju against Delver variants or Show and tell.
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    Re: [DTB] R/G Combo Lands

    Fuck that guy, just ignore him.

    Punishing Fire isn't that great honestly, you might kill a tracker like you did but that's probably not going to happen too often. Going down to 1 depths might be...
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    Re: [DTB] R/G Combo Lands

    Only being one mana more and difficult to interact certainly does, the cards you want Krosan Grip for a strong/must answer cards that need to be addressed (Blood Moon, Rest In Peace). If your...
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    Re: [DTB] R/G Combo Lands

    Children come and go, but card games are forever :cool: /s
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    Re: [DTB] R/G Combo Lands

    Just ask for an extension

    I mean, at worst they say no.
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    Re: [DTB] R/G Combo Lands

    Possibly but if they weren't scared by the price of tabernacle and Rishadan Ports, I doubt a sideboard card is going to
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    Re: [DTB] R/G Combo Lands

    Reserved list card that is somewhat unique (green really doesn't have any affect like it) is spotted in a top 8 for a legacy GP after a banning, probably was going to happen.

    Wouldn't get worried...
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    Re: [Primer] R/G Combo Lands

    I'd probably lean towards port in that matchup given they have fairly low mana requirements, although like you said, it doesn't matter that much in that matchup.
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    Re: [Primer] R/G Combo Lands

    Given people migrate between the two, seems fine.
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    Re: [Primer] R/G Combo Lands

    Blood Moon and RIP I expect to see in more numbers so I'd definitely keep K. Grip, seal is interesting tho so I may try hay as well.

    Anyone else feel the ban as a whole was a wash for us, yeah...
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    Re: [Primer] R/G Combo Lands

    Being able to burn through your deck with Thickets plus Manabond is also pretty sick.
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    Re: [Primer] R/G Combo Lands

    The R/G build is still fine, people are a lot more prepared for it so you don't have as many free wins as you used to but the deck has a lot of play to it and many decks struggle against a fast 20/20...
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    Re: [Primer] R/G Combo Lands

    It hits the relevant creatures (their fliers are mostly just beaters with the random aven mindcensor there to get ya)

    Kozilek's Return getting through Mom is pretty relevant tho, and typically we...
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    Re: [Primer] R/G Combo Lands

    Burn is a pretty reasonable MU IMO, don't play more than 3-4 lands unless you have to and just play towards making a quick 20/20.
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    Re: [Primer] R/G Combo Lands

    The fact it's two mana is a deal breaker IMO, if I wanted another fetchable duel, I'd play another taiga, and if I want a cycle land, I'd play thicket.
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    Re: [Primer] R/G Combo Lands

    Feel like trying to make a hybrid will just leave you with a bad deck, the big upside the R/G build has is how streamlined it is compared to RUG, you run more 1 mana tutors, more combo pieces and...
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    Re: [Primer] R/G Combo Lands

    Figured you'd be like "if this was a prime time.."
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    Re: [Primer] R/G Combo Lands

    Wouldn't bring him in against burn TBH, tapping out for him turn 2/3 is likely to kill you and you just trying to race them (or lock them out with chasm)
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    Re: [Primer] R/G Combo Lands

    Worse then manabond in that slot, both are cut post board but a resolved manabond almost assuredly wins you the game on the spot.
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    Re: [Primer] R/G Combo Lands

    Usually cut the flex spots (Thicket, 4th Dark Depths, etc) and some number of gamble. Basically the slower parts of the deck, and then start shaving if I need more spots.

    Usually only board in...
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    Re: [Primer] R/G Combo Lands

    I need 15 of those, if only so I can leave one after I 2-0 my opponents.
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    Re: [DTB] R/G Combo Lands

    The only MUs I would side it out in (barring combo and miracles) is Death and Taxes due to them having Flickerwisp and Wasteland to get through it and sac'ing a land is pretty brutal in that MU

    I...
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    Re: [DTB] R/G Combo Lands

    D&T cannot revoker it
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    Re: [DTB] R/G Combo Lands

    Prolly not but they have so many basics that GQ is pretty much worse in that MU in most respects, and is largely a tempo loss unless they power out all of their basics (which is probably not a good...
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    Re: [DTB] R/G Combo Lands

    Does BR play tidespout?
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