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Type: Posts; User: nola_gold

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  1. Replies
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    Re: [Primer] R/G Combo Lands

    maybe if coming into play tapped didn't suck.
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    Re: [Primer] R/G Combo Lands

    Since I've been dubbed a lands master, I will say that I mostly agree with everything you've said. I haven't had an explosives in my deck for some time, but might play one in Worcester this weekend....
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    Re: [Primer] R/G Combo Lands

    The old rug lists used to run 3 trop 3 fetch for sure. Tolaria West EE Ruins used to crush the miracle decks. I feel it's a bit too slow against the delver/pyromancer/girmag decks, especially with...
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    Re: [Primer] R/G Combo Lands

    I beat one round 3, but lost to a SNS in the 13th round then omnishow in the 14th. If they play omni it's pretty terrible. sometimes they just put a creature in if you are pressuring their mana...
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    Re: [Primer] R/G Combo Lands

    I usually trim down on the burn like 3 pfires at the last 2 legacy gps. This go round I decided to play the one vortex over one, and the barb ring to supplement vs. Prelate. out the board I wanted 2...
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    Re: [Primer] R/G Combo Lands

    The Tomb was not that useful this go round. I talked Tom Ross into playing it at the SCGPC and up until this event I have always sworn by it. Honestly it's best with the post-board cards. Once it...
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    Re: [Primer] R/G Combo Lands

    I am Jody Keith, I don't plan on writing a tourney report but you can ask me anything.
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    Re: [DTB] R/G Combo Lands

    I've got all my life total sheets, I'll do a source exclusive breakdown.

    Sent from my SM-N920V using Tapatalk
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    Re: [DTB] R/G Combo Lands

    Got 14th at the gp... with the MD ancient tomb it was good

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    Re: [DTB] R/G Combo Lands

    http://images.tapatalk-cdn.com/15/11/07/fc16f3ab524fd7e19b70e0b7f9276c37.jpg

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    Re: [DTB] R/G Combo Lands

    I'm thinking about MD potential over the riftstone portal specifically. I am not sure it is worth a sb card but can facilitate an early combo MD as well as being another blowout vs soft permission....
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    Re: [DTB] R/G Combo Lands

    Imo if you are looking for a hedge for blood moon I think molten Vortex is the best choice in that it is useful vs. Nonmoon matches and is easiest to cast of the three when the moon is not in effect....
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    Re: [DTB] R/G Combo Lands

    I've been watching your videos for some time:

    Don't play your t1 mox into a daze.
    You aren't dead to waste as long as you have stage up.
    You can copy a copied chasm with a second stage so no...
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    Re: [DTB] R/G Combo Lands

    Another idea is a grudge/rayofrev in the place of a grip (plays well with gamble/dredge)

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    Re: [DTB] R/G Combo Lands

    Also I don't like 4 fetches/3 fetchables. I've been playing the one canopy in the fourth fetch spot for some time.

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    Re: [DTB] R/G Combo Lands

    If the greatest asset to the riftstone is to combo faster, wouldn't an ancient tomb be better in its place? Previously tomb was used in the sb to give you 9 ways to turn 1 a sphere but it also allows...
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