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    Re: [Primer] R/G Lands

    The matchup is favorable, because everything we do (Pfire, manadenial, Chasm/Maze, Marit Lage) is effective against them.
    Still, they can win out of nowhere and you need a decent start of your own....
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    Re: [Primer] R/G Lands

    DRS was annoying, but overall the card was probably good for Lands. It made manabases shaky, and made sideboards contain less gravehate. While being very controllable through Pfire.

    Now two of our...
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    Re: [Primer] R/G Lands

    People probably pick Lands because it preys on Grixis Delver and Czech Pile, the most commonly played decks. And those decks have pushed out certain combodecks, making that part of the meta pretty...
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    Re: [Primer] R/G Lands

    Hm. You might have a point.
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    Re: [Primer] R/G Lands

    I will test this one as an alternative postboard wincon, as you can't loose it to dredge, gamble or even manabond, and its basically Surgicalproof. You only need one as you can gamble for it, and...
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    Re: [Primer] R/G Lands

    Actually, you have a game1 out in Molten Vortex, loam and forest/mox,. It's unlikely because you need these three cards and youre opponent not playing chalice on 2 or racing you, but take your shot...
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    Re: [Primer] R/G Lands

    Ah, too bad, I've got 2 Enchantress players in my local store :smile:
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    Re: [Primer] R/G Lands

    Pretty sweet against Serra's Sanctum or forests covered with Wild Growths :)

    It's basically Sol Land hate, but I don't know if I'd prefer it over spheres as the first spell remains untaxed.
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    Re: [DTB] R/G Lands

    In addition to all what's said, switching to combomode and making tokens until he runs out of swords and snapcasters works too. TNN racing your lifetotal to zero is a hard thing to accomplish while...
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    Re: [DTB] R/G Lands

    Basically your sideboard falls apart in two categories: hatecards and counterhatecards.

    1. Hatecards are against bad matchups, usually combo: chalice, sphere, thorn, surgical.
    Sphere and Thorn...
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    Re: [DTB] R/G Lands

    I like playing 1, and consider it loam#5. It's downside is that it can get countered and doesnt provide instant value. But when it sticks, its pretty amazing as it synergises great with loam,...
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    Re: [DTB] R/G Lands

    True, but I don't mean you should only rely on a lucky opener with exploration into T2 Marit Lage. But that this matchup justifies to be more focussed on a comboaxis (like cropping for a Tomb for a...
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    Re: [DTB] R/G Lands

    4c Loam is quite vulnerable to Marit Lage, the downside to Chalice 1 is no main plow :wink:. An active Kotr ruins the combo though.
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    Re: [Primer] R/G Combo Lands

    Not a guru at all, but I play the matchup often as its played a lot here. I usually know G1 that Im facing S&T (as I know the opps), and I think its unfavorable but deft winnable G1. Thing is, their...
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    Re: [Primer] R/G Combo Lands

    Those are valid downsides on the wishes. There are upsides too ofcourse.

    - Bwish gets your engine, loam and hides it postboard from Surgical.
    - Devastating Dreams. It's an incredible flavorful...
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    Re: [Primer] R/G Combo Lands

    Since you're already considering a blacksplash, consider Toxic Deluge as a sweeper. It gets Mom and TNN too.
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    Re: [Primer] R/G Combo Lands

    What might be a problem game 1 against combo with Living Wish, is that you usually don't know what he's playing (and what to wish for) until it's combo time (and too late). A Burning Wish is better,...
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    Re: [DTB] R/G Combo Lands

    Foodchain is a hard deck to board against, because it's somewhere in between fair / unfair. Preboard we have no removal for enchantments or artifacts, Griffins are a tad to big for Pfire...
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    Re: [DTB] R/G Combo Lands

    Wow, that makes sense for me.
    It felt very arbitrary why Bloodmoon and Solemnity had different outcomes regarding counters on Dark Depths.
    At least both cards are on the same logical level now.
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    Re: [DTB] R/G Combo Lands

    Your sideboard contains groups of cards. If you see why they're in the board it's more easy to understand when to board them in.

    Drop and Tracker are non-graveyard-reliant alternatives for cards...
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    Re: [DTB] R/G Combo Lands

    Against D&T it's best to tutor together creatureremoval, and try to diversify this removal.
    Playing against D&T is a bit like paper-scissor-rock, they have an answer against all our cards, but we...
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    Re: [DTB] R/G Combo Lands

    Apart from splashing black, I think your list might be too tight on the greenproviding lands, as there are 11 of which 2 enter play tapped. So maybe you should move Karakas to the side and replace it...
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    Re: [DTB] R/G Combo Lands

    Looks like a very balanced list, nice to see some Burning Wishes!
    I think the Firespout overlaps a bit with the Devastating Dreams, so I'd be tempted to add a tiny blacksplash and swap it for a...
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    Re: [DTB] R/G Combo Lands

    There's no card better at doing what Kgrip does. But there is an interesting cardpool of Kgrip-like effects like Decay or Song of the Dryads with specific advantages (and disadvantages) over Kgrip....
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    Re: [DTB] R/G Combo Lands

    Playing the Thorns instead of spheres is a nice touch with hatebears.

    On a slightly different topic, I feel like we don't need Krosan Grip as much anymore as we used to. White opens up some new...
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