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    Re: [Primer] R/G Combo Lands

    Eh, aggro loam has no difficulty with mox diamond and they run ~27 lands I think, so I don't think I'b be too concerned about turning off my moxen unless I was removing large swaths of lands.
    ...
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    Re: [Primer] R/G Combo Lands

    I kind of agree with this statement. We are supposed to prey on the fair blue decks i.e. delver, czech pile, and the various blade decks. When those decks become difficult MUs because of overwhelming...
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    Re: [Primer] R/G Combo Lands

    My board is similar to yours.
    4 tireless tracker
    4 Sphere of resistance
    3 krosan grip
    2 chalice of the void
    1 kozileks return
    1 ancient tomb

    Against storm I think chalice on 1 is generically...
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    Re: [Primer] R/G Combo Lands

    Sorry wrong thread
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    Re: [Primer] R/G Combo Lands

    A few years ago I constructed and played a deck like the one you are describing. I initially wanted to stay RGCL and use buried ruin for EE recursion, but it didn't work quite like I wanted so I...
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    Re: [Primer] R/G Combo Lands

    I personally like to run 3 grips 1 ancient grudge. I feel like it makes the decision of "how many grips to bring in?" a little easier because I always feel a little bit better when gambling for my...
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    Re: [Primer] R/G Combo Lands

    Postboard our opponents are often bringing in hate like surgical, RiP, pithing needle, blood moon etc and cutting removal for it. Tireless tracker sidesteps many of these hateful hateful cards and...
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    Re: [Primer] R/G Combo Lands

    Thanks for the report and congrats on a good run with some interesting SB technology.

    I thought I'd point our that merfolk is a MU where we don't want to bring in chalice OTV. They very...
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    Re: [DTB] R/G Combo Lands

    IMO tracker is better and it's not even close. The best point in trackers favor is that tracker is a great clock that bob can't even compare to. Also, the clues can be cracked to save a loam from...
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    Re: [DTB] R/G Combo Lands

    1. Hands are keepable if you can formulate a reasonable plan. Things like make a turn 3 20/20, punishing fire everything, and blow up my opponents lands are all reasonable plans.

    2. The answer...
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    Re: [Deck] R/G Combo Lands

    I was dubious about ghost quarter over port as well, but I pulled a straight up swap for a weekly and I was impressed by them. Round 2 against an esper control blade with quite a few basics the...
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    Re: [Deck] R/G Combo Lands

    I agree with jhport has to say about karakas. I cut it from the board ~9 months ago. It just does so little vs sneak and show, especially the omniscience versions which seem to be the most popular...
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    Re: [Deck] R/G Combo Lands

    The answer is bog, but the correct sequence is P fire the knight then bog them, that way they can't find a clever way to save the knight by putting a land in the GY.
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    Re: [Deck] R/G Combo Lands

    Living wish is a cool idea. I like the aspect of being able to access the 4th depths and stage, but I don't think the creatures you selected really maximize your living wish value. IMO You want to...
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    Re: [Deck] R/G Combo Lands

    I play in what happens to be a very deathrite heavy metagame, and to try and make sure I have enough removal to beat all the turn 1 Drs I've been playing 4 P fire 1 molten vortex. The 1 copy has...
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    Re: [Deck] R/G Combo Lands

    I had this exact situation occur last night. I went on to win the match by drawing multiple K grips in both postboard games.
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    Re: [Deck] R/G Combo Lands

    These sort of lines definitely happen, and it's helpful to have these sort of lines against burn and DnT. I probably wouldn't try this plan against a deck with FoW unless I'm pretty desperate.
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    Re: [Deck] R/G Combo Lands

    Sound advice. So it seems like I should keep my boarding to a minimum, and just try and execute the normal game plan that we would use against burn?
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    Re: [Deck] R/G Combo Lands

    I think people talk about the miracles MU so much because

    1) it's the best deck in the format (according to many).
    2) it's miserable to lose to.
    3) People are always innovating miracles and...
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    Re: [Deck] R/G Combo Lands

    How does waste seem like a good card in this deck? We already play at least 16 colorless lands that do something besides produce mana. While I'm not down with wastes I'm all about the 62 card...
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    Re: [Deck] R/G Combo Lands

    I'll be there for sure.
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    Re: [Deck] R/G Combo Lands

    I've been playing 3 fetches since I started playing with the deck, about a year and a half, so I can't really comment on the difference between 3 and 4, but 3 has worked very well for me.
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    Re: [Deck] R/G Combo Lands

    I also played RG lands at EE4, finishing 6-3. The tournament venue was super miserably hot, and I was running on 1-2 hours of sleep, so I crashed and burned around round 4 in terms of game play. ...
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    Re: [Deck] R/G Combo Lands

    I unfortunately will not be attending the GP, but I wanted to share my decklist and thoughts, and hopefully get some thoughts from other players who are also trying to play RGb with abrupt decays and...
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    Re: [Deck] R/G Combo Lands

    If DnT is a concern then you should max out on punishing fires, since it's easily the best card against that deck. I would say drop grudge in favor of another decay, and I would never leave home...
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