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  1. Thread: Ixalan [XLN]

    by Gheizen64
    Replies
    498
    Views
    111,596

    Re: Ixalan [XLN]

    I agree that i had really underestimated Field of Ruin at first. It's the only land that can give you a mana advantage and at worst, it give you mana parity like wasteland (but without the tempo...
  2. Thread: Ixalan [XLN]

    by Gheizen64
    Replies
    498
    Views
    111,596

    Re: Ixalan [XLN]

    This card is garbage. It's literally a worse browbeat. It let your opponent know what you draw and let you draw chaff and bin good things.

    Had it costed 2 it would've been interesting in a burn...
  3. Thread: Ixalan [XLN]

    by Gheizen64
    Replies
    498
    Views
    111,596

    Re: Ixalan [XLN]

    https://pbs.twimg.com/media/DJNqvehWsAE521n.jpg

    This is like a 2/1 scry 1 for 1G that either draw 1 or get +1/+1

    Also somewhat feed the grave.

    In the legacy of 4-5 years ago it would've...
  4. Thread: Ixalan [XLN]

    by Gheizen64
    Replies
    498
    Views
    111,596

    Re: Ixalan [XLN]

    A good blue card, i am excited!
  5. Thread: Ixalan [XLN]

    by Gheizen64
    Replies
    498
    Views
    111,596

    Re: Ixalan [XLN]

    Notoriously the best keyword.
  6. Thread: Ixalan [XLN]

    by Gheizen64
    Replies
    498
    Views
    111,596

    Re: Ixalan [XLN]

    I think such a land seems likely:

    Treasure cave
    Land
    ETB tapped.
    Create a treasure token when it ETB.
    T: add :C:

    Simple, elegant design and deceptively good. Maybe too much. But god this +...
  7. Thread: Ixalan [XLN]

    by Gheizen64
    Replies
    498
    Views
    111,596

    Re: Ixalan [XLN]

    Does this seems playable to anyone? Between this and sorcerous spyglass i'm liking the new 2 drops options for tomb decks. Hoping for something to make Opal better as well by making early treasure...
  8. Thread: Ixalan [XLN]

    by Gheizen64
    Replies
    498
    Views
    111,596

    Re: Ixalan [XLN]

    Either it stay exiled because it's the last step before it loops, you lose the game because a draw caused by an infinite loop = loss for the player causing it, or they simply add a go-like rule where...
  9. Thread: Ixalan [XLN]

    by Gheizen64
    Replies
    498
    Views
    111,596

    Re: Ixalan [XLN]

    Not really, Nacatl isn't playable, and this is arguably almost always worse.

    Needed forest-walk or an ability of any kind, or to be a 4/4. It's a really neat design though. They could go for more...
  10. Thread: Ixalan [XLN]

    by Gheizen64
    Replies
    498
    Views
    111,596

    Re: Ixalan [XLN]

    Is this what the world has come to? Now gro is called "megaprowess"?
  11. Thread: Ixalan [XLN]

    by Gheizen64
    Replies
    498
    Views
    111,596

    Re: Ixalan [XLN]

    Ancient tomb, spyglass, name your only fetch is probably gonna be a play in the fall season :P

    The fact that cost 2 also make it way more playable along with chalice, and the power to peek for a...
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