Actually, if burn and aggro are both problems, is it still worth running Thoughtseize? Sure, it can hit creatures, but you have ways to deal with them anyway. I'd consider replacing Thoughtseize with...
Type: Posts; User: jebus
Actually, if burn and aggro are both problems, is it still worth running Thoughtseize? Sure, it can hit creatures, but you have ways to deal with them anyway. I'd consider replacing Thoughtseize with...
On Arena (again, as this has already been discussed):
Double black is not an issue in a deck with cards like Hymn, Sinkhole, Shade, Hyppie, etc. And the one mana is also not an issue, as you'd only...
Wait... why would adding Arena immediately transform it into a control deck?
What I've been looking to test (no time recently) is replacing the 6-8 slots used by Bob/Top with 4 Arena and using the...
You can always Vindicate your Arena if you're that desperate. And Confidant also still pings you once in a while even with an active SDT. Both cards trade life for cards; the question is, which one...
Your first two points show exactly why Confidant can be called into question.
1) a 2/1 creature is VERY easy to remove, especially when compared to an enchantment. We want to have those two cards...
Valarne:
why no Hymn? It goes better with your heavy LD plan (although you are abandoning that by cutting the Fulminators) than Duress/TS does. Anyway, based on the cuts you're planning to make,...
pi4meterftw:
Exactly what I was thinking regarding the Arena / Confidant situation. You get to run the big guys (and steer your threats clear of Counterbalance in the process), your lifeloss is...
I guess if you maindeck StP then dropping Thoughtseize for Duress would be defensible. I'm testing 4 Seize 2 Duress right now, I could do a 3/3 split to see which performs better more consistently.
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Well, I did say IF extra disruption is needed. :tongue: Sculler and Fiend are just so... meh. They're slower than Duress, and they're lightning rods for removal. If you're running them (sans Vial,...
I have to agree with this. Scullers and Fiends seem interesting because they provide disruption with a body, but they don't really do either well. They don't eliminate your opponent's options (as a...
thefreakaccident:
Why cut Hymn and keep Sinkhole? But yes, Extirpate is very good here. Maybe it has finally found a home in Deaguy and its variants?
Hummingbird_TG:
How is Profane Command card...
Oh god this one cracked me up :laugh: but yeah, the 1 extra slot is better served as either a 2nd Edict or a 4th Shade.
Well if you're wary of putting in the 3rd and 4th Tombstalkers, then adding...
Hummingbird TG:
I do suppose 6 may be spreading your fetches a bit too thin... Have you tried 7 fetches with 2 U,ToY instead of the 8/1 configuration?
I really don't like Grunt and Stalker...
My bringing up Smallpox is just in response to thefreakaccident's suggestion to go back to the deck's basics - particularly landkill - in response to the current trend of weakening manabases. If you...
I do agree that a desperation Spox, when you're even with or behind your opponent in resources, is a very bad idea, especially against Blue. But as I said, Spox should come at the tail end of your...
The land count is up to 23 in my sample build to accomodate Spox. And what's the problem if he is playing blue? If it gets countered then nothing lost. And anyway, Spox is primarily the finisher for...
I'm not so sure if it will place that well, but it will be nasty. Especially a build with 2-3 Smallpox maindeck just to bring the LD/discard over the top while providing some creature kill as well.
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Even with SDT, I think 8 fetches are a wee bit too much. 6 should be fine, and 7 is pushing it. Also, I don't think you should run Tombstalker and Jotun Grunt together, as they just get in each...