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Type: Posts; User: Eldariel

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Guile is strictly card disadvantage though, you'll never recoup the card you lost for it; it's a harsh cost you're paying for selection in an attrition heavy deck.
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    Re: Legacy Lantern

    How consistently castable is Transmute Artifact? UU seems kinda rough with that little blue mana. Also, are the match-ups against fast combo as bad as it seems or is E. Bridge enough that you can...
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    Re: [Deck] Faerie Stompy

    While I'm not sure it's enough to push the deck into the limelight, Stonecoil Serpent is another nice X-drop to go with Trinket Mage. It's "only" 3/3 for 3 but you can easily upcast it for a lot and...
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    Re: [Primer/Deck] Burn

    Just a heads-up, Gooch trying his hands on the Top 8 Burn-list from GP: Atlanta. I see all the traditional issues with losing to flood and screw but doing really well when you draw the right mix of...
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    Re: [Primer/Deck] Burn

    OTOH I really understand 4xExquisite in this meta; much of the control-decks rely on countering your last burn spells while finishing you off and 4 Exquisites makes that all but impossible. All in...
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    Re: [Deck] Death and Taxes

    Jotun Grunt is one of those guys that's very good when it works but just too unreliable and annoyingly generally card disadvantage to actually win games with. It requires a very specific metagame to...
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    Re: [Primer/Deck] Burn

    I haven't run PoP main in a long time. I find it's too conditional. Yes, it's amazing when it does its thing but it can't clear the way for our creatures (something we care about way more nowadays...
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    Re: GB Vengevine

    The deck wants to actually draw into some cards, which is why I think Faithless and Neonate are pretty key. Being able to draw the Altar in particular is big game; you can't mill it. That said,...
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    Re: [Deck] Faerie Stompy

    I think it's time to seriously consider a full-on artifact/blue stompy shell too (in addition to the current prison shell TAW deck). Urza seems like yet another card that'd be very strong in such a...
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    Re: Jund Flow or like I would call it 'NO Flow'

    DRS is going to be very hard to replace. OTOH, without DRS, most decks will be even less able to cope with Flow.

    Btw, if anyone from a year ago happens to read this, Joonas certainly speaks...
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    Re: [Deck] Faerie Stompy

    Sadly this deck has traditionally had few ways to use the ProfSword and SoFI will probably remain better (card and removal is just a superb package). ProfSword could be an interesting build-around...
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    Re: [Deck] Faerie Stompy

    That's the part that worries me, the deck already has a lot of card disadvantage and I really don't want any more. The worst match-ups are those control decks that try to 1-for-1 you and have...
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    Re: [Deck] Faerie Stompy

    Honestly, I like the look of that but it feels really inconsistent. You need to have it all in your hand and the card is just plain card disadvantage if you don't. If the deck had more means to...
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    Re: [Deck] Faerie Stompy

    Honestly, with NewKarn I could honestly see Cloud of Faeries back in the list to reliably accelerate Karn out turn 2 with a sol land. Though it's a bit of a low impact card otherwise, doubly so with...
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    Re: [Deck] Faerie Stompy

    I usually run B2B in MUs where it's superimpactful, like Lands, Post, Eldrazi, Grixis (the only non-basic land running variants), etc. I don't bring it in otherwise, which is why I consider it a...
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    Re: [Deck] Faerie Stompy

    Hmm, for builds with Trinket Mage, I'm actually kinda liking Retrofitter Foundry in the control match-ups (at least Miracles). It's cheap, fetchable, produces repeatable equipment bearers and is a...
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    Re: [Deck] Vial Goblins

    Honestly, with how bad the combo MU is, I feel like MD Cabal Therapy might be warranted. It's not bad in fair match-ups either (you can often guess a good card to name off their first land). Nowadays...
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    Re: [Deck] Vial Goblins

    Well, Goblins are always a metagame call. Slivers have the advantage of being able to run Force and blue cards in general while Goblins tend to prefer staying red. Slivers are just dead to non-basic...
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    Re: [Deck] Faerie Stompy

    Aye, that's one place where Jitte also shines; it simply allows outracing TNN rather effortlessly. Of course, SoLS does more or less the same but its other effect is so unreliable it can be kind of...
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    Re: [Deck] Faerie Stompy

    The deck doesn't play mana denial (aside from the SB B2B). This means Trinisphere doesn't really do much except against combo unless you drop it early and follow up with pressure. It buys tempo,...
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    Re: [Deck] Faerie Stompy

    I PM'd it to you. He'd rather not divulge tech into public just yet but we can discuss it just fine; hell, that's what this thread is for. The more people we have working on this, the more...
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    Re: [Deck] Faerie Stompy

    I definitely like 4 Jaces in lists that can support him. He's inherently self-regulating as you can just shuffle extras away, he can be a good way to get back into the tempo game by bouncing and...
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    Re: [Deck] Vial Goblins

    It's a cute card but it just doesn't feel like it does enough. 2/2 for R is not even remotely interesting as it just gets outclassed by pretty much everything in Legacy - we're way past the time...
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    Re: [Deck] Faerie Stompy

    Sphinx is an awkward card in that we absolutely want 4 to maximize the chance of getting the Scry-option, but we really don't want more than 2 max for actual hardcasting (if even that; it's not very...
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    Re: [Deck] Faerie Stompy

    I'd say 4th Trinket is much better than Crucible: finds you U, is a threat and provides another threat (Ballista) or a lockpiece (Chalice). If you run TAW, I think 4 Trinkets is a must. That card...
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