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    Re: [Deck] Faerie Stompy

    While I'm not sure it's enough to push the deck into the limelight, Stonecoil Serpent is another nice X-drop to go with Trinket Mage. It's "only" 3/3 for 3 but you can easily upcast it for a lot and...
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    Re: [Deck] Faerie Stompy

    I think it's time to seriously consider a full-on artifact/blue stompy shell too (in addition to the current prison shell TAW deck). Urza seems like yet another card that'd be very strong in such a...
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    Re: [Deck] Faerie Stompy

    Sadly this deck has traditionally had few ways to use the ProfSword and SoFI will probably remain better (card and removal is just a superb package). ProfSword could be an interesting build-around...
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    Re: [Deck] Faerie Stompy

    That's the part that worries me, the deck already has a lot of card disadvantage and I really don't want any more. The worst match-ups are those control decks that try to 1-for-1 you and have...
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    Re: [Deck] Faerie Stompy

    Honestly, I like the look of that but it feels really inconsistent. You need to have it all in your hand and the card is just plain card disadvantage if you don't. If the deck had more means to...
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    Re: [Deck] Faerie Stompy

    Honestly, with NewKarn I could honestly see Cloud of Faeries back in the list to reliably accelerate Karn out turn 2 with a sol land. Though it's a bit of a low impact card otherwise, doubly so with...
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    Re: [Deck] Faerie Stompy

    I usually run B2B in MUs where it's superimpactful, like Lands, Post, Eldrazi, Grixis (the only non-basic land running variants), etc. I don't bring it in otherwise, which is why I consider it a...
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    Re: [Deck] Faerie Stompy

    Hmm, for builds with Trinket Mage, I'm actually kinda liking Retrofitter Foundry in the control match-ups (at least Miracles). It's cheap, fetchable, produces repeatable equipment bearers and is a...
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    Re: [Deck] Faerie Stompy

    Aye, that's one place where Jitte also shines; it simply allows outracing TNN rather effortlessly. Of course, SoLS does more or less the same but its other effect is so unreliable it can be kind of...
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    Re: [Deck] Faerie Stompy

    The deck doesn't play mana denial (aside from the SB B2B). This means Trinisphere doesn't really do much except against combo unless you drop it early and follow up with pressure. It buys tempo,...
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    Re: [Deck] Faerie Stompy

    I PM'd it to you. He'd rather not divulge tech into public just yet but we can discuss it just fine; hell, that's what this thread is for. The more people we have working on this, the more...
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    Re: [Deck] Faerie Stompy

    I definitely like 4 Jaces in lists that can support him. He's inherently self-regulating as you can just shuffle extras away, he can be a good way to get back into the tempo game by bouncing and...
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    Re: [Deck] Faerie Stompy

    Sphinx is an awkward card in that we absolutely want 4 to maximize the chance of getting the Scry-option, but we really don't want more than 2 max for actual hardcasting (if even that; it's not very...
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    Re: [Deck] Faerie Stompy

    I'd say 4th Trinket is much better than Crucible: finds you U, is a threat and provides another threat (Ballista) or a lockpiece (Chalice). If you run TAW, I think 4 Trinkets is a must. That card...
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    Re: [Deck] Faerie Stompy

    I'd definitely run at least a singleton Venser and perhaps some Jaces if you run into a lot of Ensnaring Bridge. Otherwise your only plan is to Ballista them down which takes about infinite mana. I...
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    Re: [Deck] Faerie Stompy

    If you play Seats you either drop SB B2Bs or make them much worse, either way negatively impacting a number of match-ups. That said, between Skilled Animator, Sai, Zahid and TAW, there may be enough...
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    Re: [Deck] Faerie Stompy

    I think Sphinx might very well be what this deck needs to be a thing again. It does necessitate a slower build but honestly, Scry 3 in the opener turns basically every one-lander into a godhand. I...
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    Re: [Deck] Faerie Stompy

    That list certainly has some loose ones (4 Dazes with 7 Islands and expecting to actually cast them with any reliability is just ridiculous) but overall, it has certain appeal. I'm not sure it's...
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    Re: [Deck] Faerie Stompy

    Something like that is frankly probably a better shell for The Antiquities War in general. My list is trying to do too many things at once leading to consistency issues. Perhaps we ought to just...
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    Re: [Deck] Faerie Stompy

    I honestly don't think it likely any of the off-the-shelf blue removal spells are real competitors for Dismember. That said, I did run Psionic Blast back in 2005 but it just isn't all that efficient....
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    Re: [Deck] Faerie Stompy

    Ever since seeing The Antiquites War, I've been mulling over a bit of a crazy thought: trying a hybrid of Steel Stompy and FS. The principal idea is pretty simple: we have lots of cards that care...
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    Re: [Deck] Faerie Stompy

    I don't have a proper list right now, sadly. I haven't quite gotten the numbers to align the way I'd want them to. I do like going up to 2 Needles post-board, especially as particularly on the draw,...
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    Re: [Deck] Faerie Stompy

    I like the miser's 1-of Venser main. It's not a card I actively want all that often but it has a lot of uses and it's never dead. It also answers problems and wins games no other card in the deck...
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    Re: [Deck] Faerie Stompy

    Aye, I've arrived at the same conclusion; screw is death while with flood you can at least still play. This is why I always find myself adding more and more mana sources and draw. An interesting...
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    Re: [Deck] Faerie Stompy

    That seems pretty good though I'd definitely love some utility/draw in the top end to enter the midgame/lategame at a bit more of an advantage but sadly the best options are all pretty hard to fit...
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