EE not destroying the skull itself is still a great card against germ tokens. Saves you a turn, and forces them to bounce batterskull in which you have a second shot at dealing with it by...
Type: Posts; User: GGoober
EE not destroying the skull itself is still a great card against germ tokens. Saves you a turn, and forces them to bounce batterskull in which you have a second shot at dealing with it by...
@Tempo matchup: Used to be hard because you will lose to Thresh'd goose if you have your EE stifled. You can only kill Mongoose with WoG since your Factories don't stay in play with their...
Hi Neo,
Welcome back! First thing, noting that you're from Houston, would just like to mention we've a Legacy scene at Houston at Asgard Games (along Kirby) if you would like to check it out. We...
If I can learn how to draw more than 3 lands by turn 4 with this deck, I'll give it a spin again, but for now, I don't want to rage over TES/Belcher drawing more lands than I do. The same shit...
Just wanted to add to Spell Snares that the better builds of Landstill that capitalize the power of Snares are the very list that focus on dominating the early game (which is primarily not a big goal...
I think creature cards like Clique/Bob/SFM in Landstill is best played on game 2. Most Legacy decks have MD answers to creatures because aggro is a huge part of Legacy. The ability to turn off 4-8...
@Catinthehat: Saying playing Moat/Humility/WoG/EE is wrong since LOR block gave aggro decks a host of powerful creature tells me that you know nothing of this archetype except for trolling or...
In my meta we have NORUG, Show/Hypergenesis, SFM+SoFF/SoLS, I ended up taking the Edicts which worked out nice against those matchups. If me meta weren't so full of pro-B/shrouded creatures, I would...
I took this homebrew list to a tournament. It was a small 8 man tournament but i just wanted a feel on how the deck played.
UB Landstill
23 Lands
4 Delta
2 Strand
1 Tundra (EE@3)
4...
If your meta is heavy aggro (Zoo/Affinity/Goblins/GW), then 2/2 split. If your meta is mostly 8-10 creatures/deck, play Jace. Jace is terrible against Zoo/Goblins/Merfolks unless you have a way to...
I was making space for more 1-1 pinpoint removal. 2 Top is great in a build that is constantly digging every turn, countering/Stp'ing the only relevant threats, then follow up with a sweeper. I...
I run 2/2 Jace/Elspeth split. Most people these days run 3 Jace and 0-1 Elspeth (usually no Elspeth). I strongly believe Elspeth is much better than Jace in an aggro environment, and resolving...
What UWx build are you playing?
- Snare on Painter, MM on Welder
- StP on Painter in response to Grind
- EE@2 on Painter in response to Grind (it's best to set this on 2 against Servant instead...
I agree with moss for most parts, but I'll disagree on that MM is 'useless' in Landstill.
For one, at least people are not dumb enough to cut Snares/Counterspells in favor of MM. This is...
I believe the Hatfields piloted a variant of UWg control list packing KotR as a resource/win condition fetching Mazes/Wastes etc.
Shackles works only if you run a high Island count, which in Hanni's list does so. If you start adding 4 Manlands, and some Wastelands, Shackles becomes bad. Trust me, it's a trade off. Hanni...
Shackles works only if you run a high Island count, which in Hanni's list does so. If you start adding 4 Manlands, and some Wastelands, Shackles becomes bad. Trust me, it's a trade off. Hanni...
CoP: U is not a good answer. The problem with Merfolks is really: let's assume you do get the best hate cards like Bridge/Peacekeeper/Moat/Humility down, the deck can still win you once they bounce...
Okay Shake, I thought IBA was fucking trolling with his Knightstill list so I commented playing 4 Beast Within as a joke. He mentions (seriously) that I lose to 3/3.
I guess sometimes I can't...
I would play with 4 Beast Within too, not because it hits opposing Jace, but when you have a combination of 4 KotR, 4 Wasteland, 4 Beast Within, your opponents can never get to cast their Jace. If...
Vindicate is always a good option, but for most reasons it's dropped because it's a 3 mana solution that is 1-1. EE@3 is costly but has the chance to pick off a couple more permanents along the way,...
Would still love to see a list :)
Anyway, I think there's no reason to not go 3-colors. You get a more stable manabase with UW, but a lot of times, it's fetching correctly (high fetchlands =...
Take Possession is cute, but is in everyway a huge narrow card against a deck with Jace. If you can hit the mana to play Take Possession on an opposing Jace that has been spending tons of turns to...
Don't forget that GT and Drew aren't really building good control decks (as opposed to many other Landstill players who have been in the archetype for years, take Master Shake for example). All they...
Uxr builds these days don't beat Merfolks. You beat Merfolks only if you solve:
1) Vial (if you can't solve this, you just don't beat it at all)
2) Having a clock/win/lock.
Number 2) is...