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  1. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Except it can't stand other creatures
  2. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    http://i.imgur.com/bY4xQVG.jpg

    Let me deop this here for you guys/gals.



    Seems like a perfect fit for this deck or MUD to draw cards.
  3. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Void "Win Now" er ... clever ... really clever
  4. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Mikokoro isn't online before turn 3 anyways. Pointless
  5. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Karakas + Venser + Glimmerposts -> lifegain madness
  6. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Sure this deck can cardcast Kozilek by turn 4! I bet it's even way easier than casting Treasure Cruise for U during turn 3 like peope claim here being able to. Shitty strawman dood.

    Edit:


    I'm...
  7. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    It was a serious question. 7U vs 10 mana. 3 cards vs. 4 cards and Giant Body with Annhilatior. I guess the topic deserves a bit more discussion.

    But I see you prefer repeating the previous pattern...
  8. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    I can not see Treasure Cruise in here. Why bother with blue mana and the graveyard if you already have Kozilek available which cost only 2 generic mana more for an even bigger impact?
  9. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    And in a lot of scenarios they don't even need the nut draw or the protection to outmaneuver slow hate and single angles of defense, which you should recognize.
  10. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Tbh, none of these plays except removing the ToA from ANT, is really backbreaking. You overrate the importance of the engine cards here.



    Hmmm, with Xantid + Pithing Needle in storm SBS these...
  11. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    I have always a hard time understanding how to ever beat storm with 12-Post. Could you please share what you remember from that match?
  12. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Except that DRS will be bounced back to their owners hand with Symbiote in response to your All Is Dust. You can make a fine trade here but it's not guaranteed to save you between your opponent being...
  13. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Yes, Chalice is good vs TES ... had this a few pages back ^^
  14. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    The only reason to keep Pithing Needle in would be a Recurring Wasteland Engine like Life from the Loam or such but DRS and RIP pushed them out of the metagame. I doubt random Wastelands and...
  15. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    I don't know how extensive those tests can be considering my work schedule and Family obligations, but a few games should be possible at times.

    I'd prefer this thread going back to discussing the...
  16. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Could be useful if Jerry calms down a bit. I dislike the aggressive tone over the last 3 pages
  17. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Not checking this thread for a few hours due to work isn't "ignoring". I'd love to throw around a few Tendrils afterwork. Time zones could be annoying.
  18. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    I see the option to repeal the Bug, but don't see the issue to simply replay it unless you FoW it immediately after the bounce, which is all the Xantids job: baiting or negating counters.

    4cc SB...
  19. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Yeah, it's quite funny how you stumble about your own words and bring up a lame justification like that. It would be a start if you'd acknowledge that variance is a factor in that matchup and storm...
  20. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Quod erat demonstrandum
  21. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Interresting ... Chalice @ 0 (against the acceleration; especially post AN) is a turn 2 play for you and not good on their own if played @ 1 against Elves, Burn and ANT?

    I can get behind your...
  22. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Decay isn't a sorcery
  23. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    Thorn is good but has the same drawback as Chalice @ 1: 2 mana could be too slow.

    Thorn was a solution to Storm in Elves too before facing the issue of being too slow against combo. Elves chopped...
  24. Thread: [Deck] 12 Post

    by Lemnear
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    1,869,478

    Re: [Deck] Turbo Eldrazi

    Tbh, a turn 2 Chalice @ 1 can be too slow, especially in game 3. Chalice @ 0 at least locks out the fast Ad Nauseams (TES only. ANT doesn't care much about Chalice @ 0).
  25. Thread: [Deck] 12 Post

    by Lemnear
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    Re: [Deck] Turbo Eldrazi

    It does. Strange way to put it, but the essence is correct. Sitting behind counterspells without pressure, just to see those dismembered by Duress, C.Therapy, Silence and Xantid Swarm isn't a...
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