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  1. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    In your opinion:

    Is it better to pair cards that stall out the game (moment's peace, chasm, maze) with acceleration (exploration, wayfarer, map), or is it better to double down on one or the...
  2. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    The answer to that comes to knowing why/how did repeal fell out of fashion? I'm still for it, thus the instant speed spot removal. I haven't tried EE in any context. Abrupt Decay is the 6th most...
  3. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    I still like the idea but getting blown up by T2 hymn, t3 wasteland, t4 hymn again. Here's an abrupt decay for that needle/o-stone/candle/map. Thinking on it, though I've rarely shifted for...
  4. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    Sorcery speed removal? Also, I thought someone had mentioned a cmc 4 artifact with some kind of removal but looked back and couldn't find it. Not the disc.
  5. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    Song of the Dryads is ok, but against Abrupt Decay its going to let you down time and again. I advise find something else, the card is just too pervasive. Beast Within also costs 3, works at...
  6. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    I conflated emrakuls graveyard cast reduction with emergence inadvertently.
  7. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    I've been testing, mostly game 1 in a monogreen build over the last 2-3 months. I think that, I can come out on the side of Sensei's top being a critical card. Without it, you're too often just...
  8. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    I really liked the idea you had but of course always we have to wonder if getting it into play is fast enough. Working with some of these new cards like thoughtknot has done pretty well for zerg...
  9. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    I like the fact that its not a 1 cmc. Gets around Chalice and may work just about as well as ancient stirrings. New Thalia looks good for D&T.
  10. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    How has Oblivion Sower been treating you?
  11. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    Elder Deep-Fiend looks interesting, if not pricey at 8.
  12. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    The point of scapeshift is to win on the spot with valukut in that deck. It may be possible and even likely that card and perhaps others have more than one potential utility. I still like the card...
  13. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    The idea that it should be "winning on the spot". In some sense this card seems better than titan if the idea is to survive just one more turn.
  14. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    This line of thinking still doesn't make sense to me. As it stands now, people running Primeval Titan will cast for 6 and bring 2 lands into play, tapped.
  15. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    I wouldn't expect a GP to have a meta without a heavy shardless or reanimator presence.
  16. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    It seems like you've got just about one of everything in there. There are some things like Knight that I like the idea of, and it would seem a natural fit. More specifically though, I wondered if...
  17. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    I've recently been testing petrified field. Good for returning eye of ugin should you lose it.
  18. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    Most of the time you're going to die from creature damage or combos. The DRS is a thing, but usually you can cast it at least once. Also, the monoG list I've been playing with runs 3 O-stones, and...
  19. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    Moments peace goes a fair ways here too. Agree with Tabernacle and maze.
  20. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    That was pretty much my thinking too. Altogether its not a terrible card, occupying a space cheaper than titan and cost on par with oracle. I would only say that while its nice to share lists, it...
  21. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    Oh, well if you've 'ended the discussion' then I guess its over. This is perfectly fine as I get the impression I'd rather not talk with you anyway. I'm going to keep an open mind about what might...
  22. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    That seems counter to the idea of tinkering with post to make it a viable deck in an unfriendly, practically solid-state format. If you're suggesting just play a different deck if you want to win,...
  23. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    It worked well against Lands. Facing 2 Ports I scaped into 2 extra cloudposts with 2 already on the field + glimmer. Had Ula in hand from upkeep tutor the turn before. \ Definitely, the post...
  24. Thread: [Deck] 12 Post

    by Ponders
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    1,867,228

    Re: [Deck] Turbo Eldrazi

    I was thinking of it as an economy titan, getting a wasteland proof number of posts out on one turn, and maybe turning over a few lands that weren't doing much but it's what you had so you played...
  25. Thread: [Deck] 12 Post

    by Ponders
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    Re: [Deck] Turbo Eldrazi

    Remember, unlike crop rotation, lands are only sacd if the spell goes off. Imagine turning a handful of forests and a tabernacle into 5 cloud posts and maybe something like chasm. A fairly non...
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