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    Re: [Deck] bUrg Tempo

    I'd love to hear about some of your other choices like the single Gurmag, or any of the other board slots. Did you test winter orb at all in the slot for painful truths?
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    Re: Comprehensive Sideboard Card List

    I would add winter orb, murderous cut, hydroblast, and invasive surgery.
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    Re: [Deck] bUrg Tempo

    @Manipulato:

    I agree. My test partner says I'm too greedy for going 4c, but honestly it is tons more fun. That being said I wanted to ask you about your choice in value engines. You have run all 3...
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    Re: [Deck] bUrg Tempo

    So I've been interested in burg lists over grixis lists. I love the variety of the cards, letting you have extremely efficient choices when it comes to removal. I also love the flavor everyone seems...
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    Re: [DTB] Grixis Tempo

    This is what I've been testing and will likely run at an upcoming event.

    4 Deathrite Shaman
    4 Delver of Secrets
    3 Young Pyromancer
    2 Gurmag Angler

    4 Brainstorm
    4 Ponder
    4 Gitxian Probe
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    Re: [DTB] Grixis Tempo

    I think he was implying he was first place after the swiss going into top 8.
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    Re: [Deck] MUD (Metalworker)

    @dcosiem: Remember you can cut Welder without cutting red. The remaining red options don't synergize with the forgemaster route as nicely, but I think it's by far and wide the most brutal color for...
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    Re: [Deck] MUD (Metalworker)

    @ dcosiem. What cards are really making an impact in your list? What targets do you like to tutor for and what are you finding that you want to grab less often? For the most part, not as many people...
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    Re: [Deck] MUD (Metalworker)

    Has anyone running the more comboesque build with red tested Reforge the Soul yet? I may be overkill, but supported by SDT and Flooting you can concoct some really brutal plays. And it lets you...
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    Re: [Deck] MUD (Metalworker)

    Steel Hellkite is definitely worth at least 1-2 Slots in most Mud builds. It's one of the most appealing flyers for us, and as kingtk3 said, its ability to wipe boards is underused but never under...
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    Re: [Deck] MUD (Metalworker)

    Exactly. Cute 1-of's have to provide maximum utility for a very affordable price. Else wise, this archtype needs to focus on redundancy in its card selection. Phyrexian Metamorph is fine as a 1-of...
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    Re: [Deck] MUD (Metalworker)

    What sort of snow-covered supplement are you inserting into your mana base for it?
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    Re: [Deck] MUD (Metalworker)

    Running red and opting not for chalice in favor of sensei's top and flooting make Bonfire only that much strong for the deck. Straight combo loses a lot of presence I feel, and the best way to make...
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    Re: [Deck] MUD (Metalworker)

    @dcosiem:

    No one said red is not powerful. Far from it. It's just that Welder is like a fart in the wind for MUD when you have access to Bonfire, Godo, and Magus/Bloodmoon. Those spells actually...
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    Re: [Deck] MUD (Metalworker)

    He is good in a deck that has trouble mustering its own threat base, which MUD doesn't suffer from.
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    Re: [Deck] MUD (Metalworker)

    That's definitely a cool look, and not something I had considered earlier, which should have been more obvious. That being said I would opt for the 4th Metalworker over Karn, Silver golem because it...
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    Re: [Deck] BUG "Shardless" Control

    //Planeswalkers (3):
    2 Jace, the Mind Sculptor
    1 Tezzeret, Agent of Bolas

    //Creatures (15):
    4 Deathrite Shaman
    4 Baleful Strix
    3 Shardless Agent
    1 Snapcaster Mage
    3 Tarmogoyf
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    Re: [Deck] MUD (Metalworker)

    I agree about Crystal Vein being bad, as well as Darksteel Citadel in many instances. Having room for Cavern of Souls AND Mishra's Factory in the mono brown mana base is a huge reason to run it over...
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    Re: [Deck] MUD (Metalworker)

    I fail to see how Karn is boring when he just begins to obliterate board and hand position from the moment he shows up. The rest of the soft lock pieces exist so when a bomb like Karn hits, he...
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    Re: [Deck] MUD (Metalworker)

    I can see where you are going with that. I would retune it then. Make forgemaster about adding resiliency, with 2-3 combo options instead for the big win. You shouldn't need a huge range of threats,...
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    Re: [Deck] MUD (Metalworker)

    Just a random brainstorm. I got to thinking about the role of a card like staff of nin in mud, and how it's supposed to provide consistent midrange value. Well I thought what other cards offer this...
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    Re: [Deck] MUD (Metalworker)

    It looks like a very standard mono brown forgemaster list. It's very straight forward, and I think Forgemaster is ultimately not the way to go. How many games have you played where you wished you...
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    Re: [Deck] MUD (Metalworker)

    6 Moon effects may be a bit much, especially given you overall lack of threat diversity here. You may be better off cutting 3 Moon effects for 3 Trinisphere.

    EDIT: I might try this for Quad Fires:...
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    Re: [Deck] MUD (Metalworker)

    I don't believe anyone put up a rough list of it yet, it's still an idea being tossed around. It does require an almost entire re-working of your mana base just for some acceleration, so the merits...
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    Re: [Deck] MUD (Metalworker)

    I'm having trouble deciding which build right now is the stronger of the two. I'm still testing my own build with blue, and it's had a lot of interesting merits, but just not the overall "umph" I get...
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