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    Re: [Deck] U/W/x Planeswalker Control

    The threat density was too low, especially the amount of midrange bombs: needed more Elspeths, Vendilion Cliques and Batterskulls/Gideons. I'm even not running Disk anymore, but Supreme Verdict as...
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    Re: [Deck] U/W/x Planeswalker Control

    I've tried Impulse but was not impressed. Impulse is good against combo and such as, but it doesn't help you to get ahead in the grindy matchups, whereas Eternal Dragon is a 5/5 flying beater – the...
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    Re: [Deck] U/W/x Planeswalker Control

    @ kiblast
    Maybe I'm doing it wrong, but my BS often ends up rather mediocre. Hell, is Brainstorm actually better than Sensei's Top? Because with Top you can manipulate your library again and again....
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    Re: [Deck] U/W/x Planeswalker Control

    Sorry for responding so late.

    As of late, I tried many variations and finally went rather radical. I think I have a few points, so I write them up here.

    I again tried to build around the idea...
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    Re: [Deck] Mono-Blue Control (MUC)

    What do you think of Condescend? (I know most shitty artwork ever)
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    Re: [Deck] UW(x) Landstill

    If you ask me they all suffered. "unplayable" was probably too strong, but you definitely have to consider the impact of Deathrite Shaman on every card that needs the grave.
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    Re: [Deck] UW(x) Landstill

    The problem with Crucible of Worlds is not Abrupt Decay, but Deathrite Shaman. CoW was very strong because in combination with Academy Ruins, Wasteland, Mishra's Factory, Engineered Explosives (and...
  8. Re: Which cards give control decks the most trouble?

    The problem is to find ways to deal with a lot of problematic cards at the same time. Technically there is an answer to very problematic card. At the moment, I'd say, you really should have an answer...
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    Re: [Deck] U/W/x Planeswalker Control

    I think EE (maybe 3) should fix the speed of the deck.



    That looks quite interesting. While I stepped away from SDT in non Terminus / Counterbalance decks long time ago, it makes totally sense...
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    [Deck] U/W/x Planeswalker Control

    I hope you don't mind if I make a new thread (now there are no budget considerations; as for the other U/W thread it really looks like a relic of another time...):

    the deck idea is very simple:...
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    Re: [DTB] Blade Control

    What is wrong with the generic options that U and W provide?
    Preemptively you have Spell Pierce, FoW, Counterspell
    and proactively you could just play Clique, Elspeth, and Fact or Fiction (as the...
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    Re: [DTB] Miracle Control

    Having a Top in play is a best case scenario to begin with. Aren't people complainig that their deck starts to fall apart if they cannot stick a Top?

    As for the early game, Ponder is not so much...
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    Re: [DTB] Miracle Control

    1. against ANT, TES, and Omnitell Counterbalance is obviously much better than EtA, etc. (since these cards are simply dead cards)

    2. however, against Stoneblade, Deathblade, Mirror, Goblins and...
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    Re: [DTB] Miracle Control

    to get this straight:
    Jace, Elspeth, EtA and Terminus is better card-advantage than Counterbalance for various reasons, e.g. more direct effect on the board, more consistent, easier to protect,...
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    Re: [DTB] Miracle Control

    Instant speed shenanigans still can mess things up.

    I personally think that Counterbalance is too inconsistent without Ponder (At best 4 Ponder). Even Levy who runs them all (4 Ponder) has only...
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    Re: [DTB] Miracle Control

    I actually have no particular reason for that. I definitely can see to run a few Counterbalances (especially the first one) in place of a few counterspells. But I think that I don't necessarily need...
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    Re: [DTB] Miracle Control

    I understand that Top into Spell Pierce on turn 2 is a nice play, anyway,
    maybe, it's time to post my list.
    Feel free to bash in...


    // Lands: 23
    4 Flooded Strand
    3 Misty Rainforest
    2...
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    Re: [DTB] Miracle Control

    Apart from the fact that you need triple blue in all circumstances, protecting a Vendilion Clique or a protecting counterbalance is totally wrong play anyway, because these are the cards that are...
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    Re: [DTB] Miracle Control

    D Sphere is indeed surprisingly good against Show and Tell, I agree here.
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    Re: [DTB] Miracle Control

    honestly, not so much more than old counterspell

    The difference between Spell Pierce and Counterspell is only turn 1. After turn 1 the advantage of the lower casting costing significantly drops,...
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    Re: [DTB] Miracle Control

    But Spell Pierce is only a reactive gameplan, more often than not, that hymn resolves anyway. Can't we just have a better proactive gameplan? I prefer not to gamble to have it in my starting hand,...
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    Re: [DTB] Miracle Control

    Elspeth and Snapcaster Mage are quite good against liliana and shardless bug without being narrow specific hate; I would push those numbers a bit.
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    Re: [DTB] Miracle Control

    But you have to keep in mind what cards you would run in their place: instead you could run more counterspells and more Vendilion Cliques.
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    Re: [DTB] Miracle Control

    I really want to know why so many people are running Spell Pierce (maindeck)? I'm asking, because someone like Raphael Levy explicitly said in his article, that he was happy to have dismissed them...
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    Re: [DTB] Blade Control

    Why is Deathblade rating Dark Confidant higher than his blue counterparts? (Vendilion Clique and Snapcaster Mage) Since when is Black better than Blue?!
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