Griselbrand is good too. A friend tells me he is a MUST for dredge. I like to keep my options open.
Blue for FOW though.
Type: Posts; User: compacta_d
Griselbrand is good too. A friend tells me he is a MUST for dredge. I like to keep my options open.
Blue for FOW though.
The way casting the cabal out of yard works you won't actually get the kelpie cast trigger, only the persist trigger.
Still works saccing a zombie or anything else etc.
that actually sounds fun, but is not manaless.
got a list though?
the conversation started with someone saying that flayer and spies aren't necessary for the deck. that the deck runs smoothly enough to not need it.
My point was to add to the engine with kelpies...
Keplie can draw that many and more without any cards in hand, which is the gameplan. That's my main point.
Dread kelpie-draw a card, sac keplie to cabal therapy, that's two more cards. one off...
I did feel the lack of dredgers. the inconsistency is what bugged me.
I'm not saying dropping flayer is the right move, that is the argument being made up a bit in the thread. I'm saying if you do...
Why is that? I figured with flashback + all the yard creature triggers it would work.
I don't have a 75 with Kelpie. Previous was:
12 dredgers
4 chancellor
3 Balustrade Spy
4 Nether SHadow...
New Dredge player-trying both versions and losing to newbness and sometimes bad dredges.
People seem to think manaless is the lesser version, but I think there are pros/cons to both and I may like...