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Type: Posts; User: Morim_Brightsmoke

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    Re: [DTB] Deadguy Ale (B/w Confidant)

    There are usually already 3 STP main from most builds I have seen, but ok. Again I am just trying to see if there is another direction this deck could go that would suppport the ideas presented but...
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    Re: [DTB] Deadguy Ale (B/w Confidant)

    Red could also give you some reach to speed the clock up. Adding in Char? Or maybe just going with like Lightning Bolt or something might help the clock by a turn.

    Please use your Shift Key in...
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    Re: [DTB] Deadguy Ale (B/w Confidant)

    Sorry if my post didn't make sense, but i wasn't saying that i lost to force spike and the like i was saying they might be good cards to add. Likewise meddling mage might be good in the deck if it...
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    Re: [DTB] Deadguy Ale (B/w Confidant)

    Has it ever been a consideration to splash another color, or would that weaken the plan of Deadguy Ale too much? I would think blue to play meddling mage as it adds to the plan of flexible cards,...
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    Re: [DTB] Deadguy Ale (B/w Confidant)

    Do you think the B/r variant that posted well both days at SCG duel for duals is a natural progression from Deadguy ale and shoudl be included in our discussion? Also, if that is the case, what is...
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    Re: [DTB] Deadguy Ale (B/w Confidant)

    Another anti-artifact card you might consider for angel stack could be Dust to Dust it is WW casting cost, but 2 for ones are pretty good and removing from the game is useful against other artifact...
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