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    Re: [Deck] Turbo Depths

    Not of this World stops activations of Karakas and Maze of Ith, so I would definitely have it in against Lands. What sometimes happens in the matchup is you both make Marit Lage, and you need to...
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    Re: [Deck] Turbo Depths

    Generally I want to see 1-2 pieces of acceleration a game, especially game 1, so I wanted to see if replacing the seventh piece of fast mana with the 24th land would make a noticeable difference....
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    Re: [Deck] Turbo Depths

    This was me, so feel free to ask any questions about the list! Beat BR Reanimator, Sneak 'n' Show x2, and Moon Stompy in the Swiss, double drew into top8, then beat Mono U Painter in the quarters and...
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    Re: [DTB] Turbo Depths

    Steely Resolve has one drawback against DnT: they can set up Flickerwisp + Mother of Runes, making it impossible for you to attack through it if you have a Steely Resolve in play; you can't target...
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    Re: [Deck] U/G Infect

    Made Top8 of said 6-rounder yesterday with the above list but swapped 1 Jace, Vryn's Prodigy for 1 Spellskite in the sideboard. I beat 4C RectorFit, two SlowDepths players, and BR Reanimator, then...
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    Re: [Deck] U/G Infect

    I second all this. I’ve tested the 3 Trop/1 Forest/1 Island mana base, and it’s been awkward more often than it’s been beneficial. Speaking of mana-related issues, I’ve been trying a singleton Birds...
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    Re: [Deck] U/G Infect

    4-0d FNM last night, beating UWr Stoneblade (no Wastelands) by the skin of my teeth, UW Landstill, Manaless Dredge, and a sweet UW Spirits deck (with Wastelands) that forced an exhausting but...
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    Re: [Deck] U/G Infect

    At FNMs I've been testing Island over the fourth Trop partly because I need to borrow the fourth Trop in paper when I play larger events but also because I'm curious about how it plays, too. You're...
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    Re: [Deck] U/G Infect

    Hi, Cartesian. I have a lot of questions about your list -- lots of spicy tech!

    - You've built your deck to play a longer game: no Dazes, card advantage engines in Jace, Vryn's Prodigy, Tezzeret's...
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    Re: [Deck] U/G Infect

    @Jesture, I've never loved any Seal effects because of the sorcery speed nature of them and opponents' ability to play around them. I tried some Seal of Fire in RUG Delver way back when and was never...
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    Re: [Deck] U/G Infect

    Thanks again, Fenruscloud, for your contribution to Infect literature. Your Google doc helped rapidly speed up the learning curve for me, especially regarding sideboarding.

    After talking with...
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    Re: [Deck] U/G Infect

    Thanks a lot. You’re right, I didn’t bring in Nissa at all on Sunday. I think Nissa’s a little better than Stag because it’s viable against both upper echelon control decks in the format: Grixis and...
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    Re: [Deck] U/G Infect

    Ended up being a 6-rounder, but fortune smiled upon my 1/1s, and I took it down. I ran reasonably well, had my cards line up well with my opponents' draws, lucked out that my opponent didn't have it...
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    Re: [Deck] U/G Infect

    Played this at FNM last night, went 3-0 and then chopped the fourth round, beating DnT with Walking Ballista, Miracles, and High Tide (which included me mulling to 3 in the third game and getting...
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    Re: [Deck] U/G Infect

    Guess I misread your earlier report, @qomori. We had been on the discussion of Grixis Control, but you had played against Grixis Delver in the top8, a matchup where I wouldn’t think to bring in Grace...
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    Re: [Deck] U/G Infect

    All these are fair points. I've been playing the Dissenter's Deliverance maindeck over one of the Ponders to have game 1 outs to stuff like Strix, Chalice, and Jitte, but maybe the GSZ package with...
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    Re: [Deck] U/G Infect

    Thanks for the report, drocker23. I've cut Cage from my board as well. Dredge most likely brings in Grudge anyways to deal with Inkmoth and possible Cage, so I'd rather not play into their sideboard...
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    Re: [Deck] U/G Infect

    So I got to test some Great Sable Stag, and I gotta say it was pretty good if it hit the table. I turn 2d it once against Grixis Control, and it did the full 20. I played and protected enough other...
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    Re: [Deck] U/G Infect

    I'm trying Dissenter's Deliverance main. It's been fine but not amazing. Unlike Stifle or Piracy Charm, it cycles; however, it's not blue. #tradeoffs. It does free up a sideboard slot, though, which...
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    Re: [Deck] U/G Infect

    I think between 3-4 is the commonly accepted number, and it's probably meta dependent. I'm trying a Spell Snare maindeck, so I'm calling it 3.5 for me. Right now, it seems that DnT is getting beaten...
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    Re: [Deck] U/G Infect

    Thanks for the reply, Fenruscloud. Hope to have lots of robust discussion here!

    The way I'm thinking about Spell Snare is as a game 1 card that is good-not-great against a lot of the field. I've...
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    Re: [Deck] U/G Infect

    @Fenruscloud, thanks so much for the Google doc and your write-up. This has been very informative for me, someone who is beginning to pick up Infect in both Legacy and Modern.

    I wanted to ask...
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    Re: [Deck] U/G Infect

    Sleeved up Infect for the first time last night and went 3-1, beating MUD, losing a tight one to Dredge, then pasting Burn and squeaking past Elves after mulling to 6, 5, and 6. I have lots of...
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    Re: [DTB] Turbo Depths

    I play 4 Thoughtseize, 3 Duress, and 1 Brutality in my Turbo build and have liked it a lot. It gets boarded out a fair bit, but the utility has been nice in game 1. You rarely escalate it, but I've...
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    Re: [DTB] Turbo Depths

    I'm playing 2 Bayou, 1 Blooming Marsh, and it's been fine. I wouldn't go below 2 Bayou, though.
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