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    Re: [Primer] R/G Combo Lands

    is sneak and show that bad?
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    Re: [Deck] R/G Combo Lands

    Blue is played for more powerful tutors like twest and Intuition. Academy is only really good with ee, which I see no benefit to running here. Shit's too slow for either build.
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    Re: [Deck] R/G Combo Lands

    Only storm should care about this card.
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    Re: [Deck] R/G Combo Lands

    Yea no ports were in there. I personally like 1 gq to fight extraction and needle effects alongside ports. Seems fun with manabond, though.
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    Re: [Deck] R/G Combo Lands

    Saw him play that. Eldrazi was pretty popular at our store and it seems fine vs them since crops are nixed by chalice fast. Vs miracles it was a bit slow and opp wasn't remembering all the...
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    Re: [Deck] R/G Combo Lands

    lol I get it
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    Re: [Deck] R/G Combo Lands

    What is this in reference too? Link no work ):
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    Re: [Deck] R/G Combo Lands

    Riftstone is the green source, so 2 mana (at least 2 lands) + 2 combo pieces (lands/crops) gets Marit out.
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    Re: [Deck] R/G Combo Lands

    What is this supposed to accomplish? You can't do anything if moon lands g1.
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    Re: [Deck] R/G Combo Lands

    It's called Big Red and has been out for a while. An option for players that don't have blue part of s&t and lack volcs or like prison+combo decks. Pretty rough since they start t1 with chalice or...
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    Re: [Deck] R/G Combo Lands

    Harvest is more versatile g1 to fight CB and more "synergistic" than pede. Terminus on pede sucks, so try it out if you want but Harvest sticks around for all of g1 and has much less instances to be...
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    Re: [Deck] R/G Combo Lands

    yea, but worm harvest is just more versatile.
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    Re: [Deck] R/G Combo Lands

    Looks to be the same slot as sb Primeval Titan. Petty cool considering this change addresses situations where snapcaster --> removal on a Primetime that bypassed CB is gg. The utility vs show and...
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    Re: [Deck] R/G Combo Lands

    https://www.abugames.com/images/products/prerelease/dirtcowlwurmtempest.jpg
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    Re: [Deck] R/G Combo Lands

    If thopters guy taps out to activate foundry then crop rotate for bog in response to etb. They can either shortcut this and tap out or if they are slick to bog then they will always keep a mana up....
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    Re: [Deck] R/G Combo Lands

    For splash colors I count crops as well. There are also multiple black sources with stage once you get the first out. So a solid 11 from opening hands with more sources as the game progresses.
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    Re: [Deck] R/G Combo Lands

    Cutting 1-2 manabond and using 3 depths for at least 3 decay seems fine. Saves sb slots since you preboard some answers. I would prefer keeping pfire since d&t will easily cut off vortex g1 and then...
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    Re: [Deck] R/G Combo Lands

    I've been testing grove and aura fracture since early last year and dropped them since omni got neutered. I tried to play it at least for value on one enchantment because I saw many wear/tear/snap...
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    Re: [Deck] R/G Combo Lands

    Because it triggers before the draw step you know wether to dredge vs draw as opposed to library where you have to wait until every other draw step to use the previous turn's information to conclude...
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    Re: [Deck] R/G Combo Lands

    Then you probably want Mirri's Guile. This can still be played off t1 Exploration and helps find sb hate for t2 more consistently. You guys don't run Zuran Orb so is a bit more difficult to leverage...
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    Re: [Deck] R/G Combo Lands

    I'd snap go to five then since that hand has no way to flip the deck past the draw step plus you have a dead loam and chasm. Being on the draw plus having the scry you still get to see the top 7 t1....
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    Re: [Deck] R/G Combo Lands

    I had a similar scenario come up yesterday vs rug delver and I held onto stage here (was a bit tighter though since green source wasn't off of a fetch). Apart from not gaining anything by playing the...
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    Re: [Deck] R/G Combo Lands

    I had Fracture for Omni meta, but with enough Lands strategies in your meta it is solid to deny the opponent of their fastbonds/libraries while being aggressive and proactive with your mana.
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    Re: [DTB] R/G Combo Lands

    +1 and don't click my sig.
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    Re: [DTB] R/G Combo Lands

    I know what is, but Titan sounds like a horrible way to play into their strategy. You could run flamejab/sudden shock for magus and friends because they get around revokers and ratchet bombs. Pfire...
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