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  1. Replies
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    Re: [Deck] MUD (Metalworker)

    Platinum Emperion is a pretty good way to beat Eldrazi.
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    Re: [Deck] MUD (Metalworker)

    I like how low to the ground you are with this build, but I would want the 4th Mishra's Factory, probably instead of the 4th Cavern.
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    Re: [Deck] MUD (Metalworker)

    Looks a lot like Modern Tron but with better lands and disruption.
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    Re: [Deck] MUD (Metalworker)

    I like it a lot. It's like a reverse Library of Alexandria. I can't tell exactly how good it is, but I'll be certain to test 2 of them maindeck. Reusable, uncounterable card draw is typically pretty...
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    Re: [Deck] MUD (Metalworker)

    L10,

    Cool list. What's the Urborg for exactly?

    You have powered up Metalworkers with Dynamo and Key instead of land and no planeswalkers, so I'm wondering why you chose to play Staff of Nin...
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    Re: [Deck] MUD (Metalworker)

    Lodestone in the board makes sense if you're trying to blank your opponents removal. Bring them in after your opponent has boarded out his Bolts. Or just save them for the combo/control matchups.
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    Re: [Deck] MUD (Metalworker)

    Good list. But I think #6 is still up to personal choice. For me, the fat body vs. flying is not the key differentiator (although I could probably make a stronger case for the body-- much harder to...
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    Re: [Deck] MUD (Metalworker)

    Why not play a few Crucibles if there are a lot of Wastelands in your meta? Doesn't get locked under Chalice=1 and it's more aggressive play.
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    Re: [Deck] MUD (Metalworker)

    You realize Egg costs 10 mana and (at least) two turns to activate? I think Thran Dynamo and Voltaic Key are just better if you want to go that route...

    If you want card advantage use Scroll Rack,...
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    Re: [Deck] MUD (Metalworker)

    Nice work! Just dug up your list here. Any recent changes?

    Have you tried cutting the second Staff of Domination and going up to two Ugin in the maindeck? Staff is so clunky and I never want to...
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    Re: [Deck] MUD (Metalworker)

    If you play 4 Vesuva and 2 Portal you can get by on 23 lands. But then you have to cut either Wasteland or Caverns, which sucks.
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    Re: [Deck] MUD (Metalworker)

    Rack doesn't seem very good since you don't have any way to shuffle apart from Forgemaster.

    I also think that Portal and Staff are both probably too slow for the maindeck. They're only good in...
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    Re: [Deck] MUD (Metalworker)

    Construct or Golem (if you've got Lodestone or Titan)

    I think more people are playing 3 Vesuva and 2 Wasteland, or no Wasteland altogether.
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    Re: [Deck] MUD (Metalworker)

    Have you tried Coercive Portal or even Crystal Ball as a way to increase consistency?
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    Re: [Deck] MUD (Metalworker)

    How does this deck get by with only 21 lands?

    The lack of Ugin/Karn is also interesting...
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    Re: [Deck] MUD (Metalworker)

    All three were Cloudpost based (8 Locus)

    Each played the "core" 28...
    4 Lodestone Golem
    4 Metalworker
    4 Grim Monolith
    4 Chalice of the Void
    4 Ancient Tomb
    4 Cloudpost
    4 Glimmerpost
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