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Type: Posts; User: Climax

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  1. Replies
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    Re: [Deck] MUD (Metalworker)

    It would become better.
    No, serious. This is exactly what I am doing at the moment. (Since switching to the 12 post Engine from my old Version).
    Chalice at 1 handles the Removal and Cavern the...
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    Re: [Deck] MUD (Metalworker)

    You will receive lots of different opinions on this question. I still think that a ramp aproach is better than the combo version.

    You can find my list from GP Strasbourg on page 43.

    The core is...
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    Re: [Deck] MUD (Metalworker)

    Defense Grid is the card you're lookin for
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    Re: [Deck] MUD (Metalworker)

    It's doable to swap the Batterskulls for Revokers but you loose one of your most important cards against Control and Aggro that way. Further more it's the second link besides Lodestone Golem between...
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    Re: [Deck] MUD (Metalworker)

    I played Crypt because:

    a) You want to have Chalice@1 and GY Hate against Reanimator and Dredge.
    b) Crypt is also good vs. ANT (to hinder PIF kills).

    Along with Buried Ruin, Crypt is just...
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    Re: [Deck] MUD (Metalworker)

    I'll write a short summary on the weekend.
    Generally i tend to board out the Batterskulls for the Revokers, All is Dust for Karn, and shave some random slots for Sphere against SneakShow
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    Re: [Deck] MUD (Metalworker)

    Karn was a powerhouse the whole day. It just wins against Miracles and Esperblade. And there were buttloads of Esperblade.

    Rnd 4 SNT:

    Game 1: I win on the back of a quick Lodestone Golem.
    Game...
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    Re: [Deck] MUD (Metalworker)

    Placed 34 due to a bad tiebreaker, piloting MUD on GP Strasbourg.

    Played the following list:


    4 Rishadan Port
    4 Wasteland
    4 Ancient Tomb
    4 Buried Ruin
    4 City of Traitors
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