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    Re: [Deck] MUD (Metalworker)

    Well, I scrubbed out of GP Seattle. I had 2 byes, then I promptly lost 2 rounds vs BUG, won a round vs merfolk, then lost a round vs deadguy ale, which put me at 3-3 which was reason enough to drop....
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    Re: [Deck] MUD (Metalworker)

    Is anyone else bringing MUD to GP Seattle? What do you think the metagame will be like?
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    Re: [Deck] MUD (Metalworker)

    I'm a huge supporter of pithing needle naming wasteland from the sideboard. Crucible really doesn't do the same thing if your opponent has an exploration, a wasteland, and a life from the loam. The...
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    Re: [Deck] MUD (Metalworker)

    Ha! When I was your age I won 5 dual lands in one weekend with MUD...which was last year... I'm 28.
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    Re: [Deck] MUD (Metalworker)

    I haven't tried cavern of souls. I never felt the need for it because I feel I am good at baiting counterspells and trinisphere is usually enough to make the fatties stick. I'd rather have vesuva or...
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    Re: [Deck] MUD (Metalworker)

    I have that decklist bookmarked but man it looks like such a slow "combo" deck. Interesting but hella difficult to tell if you can "go off" with it.
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    Re: [Deck] MUD (Metalworker)

    This is the list I run. I have something like 10+ top8 finishes in 40+ player tournaments with this list (or very similar).


    4 wasteland
    4 cloudpost
    4 glimmerpost
    4 vesuva
    4 city of traitors...
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    Re: [Deck] MUD (Metalworker)

    Hello everyone. I put together some rules of thumb for MUD. Most of these are things I've seen other people mess up because they are unfamiliar with the deck, or they just want to do over the top...
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    Re: [Deck] MUD (Metalworker)

    Just FYI I have been running 2 batter skulls in my sideboard for almost a year now. I really like it vs BUG and miracles because it's harder to permanently remove and the life gain can be relevant....
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    Re: [Deck] MUD (Metalworker)

    Thank you for your report! I'm glad someone else is enjoying 2 staff of domination in the main as well. AND pithing needle in the sideboard as an answer to wasteland. I want to try out bane of bala...
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    Re: [Deck] MUD (Metalworker)

    I specified depending on the build. Ugin isn't particularly great vs the legends build or the entreat builds because they can instant-speed entreat with top and bash Ugin for lethal. Ugin is great vs...
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    Re: [Deck] MUD (Metalworker)

    Have you EVER tested ANY of the suggestions you make in this thread? You constantly shitpost bad ideas without testing them first. It's useful input if you test something and find out it works, it's...
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    Re: [Deck] MUD (Metalworker)

    The only change from the list you referenced is witchbane orb is now an orbs of warding (strict upgrade IMO).

    I run 2 staff of domination because I actually really really like it as a utility...
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    Re: [Deck] MUD (Metalworker)

    Honestly our game 1 is very good vs reanimator, so the sideboard strategy isn't much.

    I did -1 ugin, -1 sundering titan, -1 lightning greaves
    +2 tormod's crypt, +1 emrakul, the aeons torn (since...
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    Re: [Deck] MUD (Metalworker)

    Hello again everyone.

    Just wanted to let you guys know MUD is still awesome after the dig through time ban. I went to a 46 player event and went undefeated coasting into top8. Top8 split the...
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    Re: [Deck] MUD (Metalworker)

    Is metalworker even good in this style of deck (MGB's post about Frobots) at this point? It doesn't seem like it's "powering out" anything crazy other than maybe a larger hangerback walker. It might...
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    Re: [Deck] MUD (Metalworker)

    My buddy and I were sort of playing around with an affinity build which played Gaea's cradle and equipment. Gaea's Cradle might be worth considering with the tax effects and hangarback walker to get...
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    Re: [Deck] MUD (Metalworker)

    The deck you're looking for is 12-post, my friend... Check the forums for some lists and ideas.
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    Re: [Deck] MUD (Metalworker)

    Limiting to 700+ player legacy events puts a pretty huge damper on any possible list I could produce since it limits it to grand prix events basically, but yeah... This guy:
    ...
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    Re: [Deck] MUD (Metalworker)

    There's probably a reason he got 23rd place and not higher up the ranks. That reason may or may not be lack of wastelands. ;)
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    Re: [Deck] MUD (Metalworker)

    This is a pretty good analysis. I definitely second the wasteland tempo play thing. I lent MUD to a friend because he wanted to try the deck out, and he used a wasteland to blow up my land on turn 2...
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    Re: [Deck] MUD (Metalworker)

    I put an emrakul in my sideboard to help vs. painter decks because it was a rough matchup for me, and it secondarily helps out vs omnitell (sometimes they have to show and tell in emrakul, and if you...
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    Re: [Deck] MUD (Metalworker)

    Just an FYI, I went completely undefeated at a 12 person GPT for GP Seattle with my usual list. The only change I made was -1 Karn liberated from the sideboard for +1 Spine of Ish Sah due to the...
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    Re: [Deck] MUD (Metalworker)

    Hello MUDslingers!

    I got 4th out of 47 players at Knightware in LA today. Same list that I posted last time. I won a Force of Will for my troubles. Just wanted to let you guys know the 1 of Ugin...
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    Re: [Deck] MUD (Metalworker)

    Please try running the phyrexian portal and let us know what kind of results you get with it. Does it consistently do good stuff for you? Are there any matches in which you'd rather have whatever...
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