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    Re: [Deck] MUD (Metalworker)

    There's a number of interpretations... also, has this been confirmed yet?

    The one that would be the most beneficial to the general public is that the symbols mean that colorless mana has to be...
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    Re: [Deck] MUD (Metalworker)

    Nope. If I knew that I was going to play only MUD for the rest of my life, I would give the entire Battle for Zendikar expansion back to Wizards in exchange for a cheap, consistent artifact whose...
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    Re: [Deck] MUD (Metalworker)

    If we're going to talk Eldrazi, I feel like the one worth mentioning would be the new Ulamog, the Ceaseless Hunger. Double Vindicate for a cast trigger is huge tempo Swing, even more if someone tries...
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    Re: [Deck] MUD (Metalworker)

    If you are serious about a blue splash, none of those cards would work without dropping Metalworker, and that's not happening.

    Here's the list of blue cards I'd play in MUD

    Thoughtcast...
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    Re: [Deck] MUD (Metalworker)

    Tormod's Crypt is the best answer we have available because Lands boils down to graveyard shenanigans. You can also use Surgical Extraction and Relic of Progenitus as other hate cards, but they each...
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    Re: [Deck] MUD (Metalworker)

    I dunno. I'd probably switch out the Platinum Emperion and the keep the second one in the side. And meta-depending, I usually like to have a Sundering Titan floating somewhere in the 75.
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    Re: [Deck] MUD (Metalworker)

    One thing to note: MUD-Post is generally more consistent than regular MUD when it comes to playing against control decks. Miracles generally have difficult match-ups against decks that just out-mana...
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    Re: Something different

    While I don't know about abuse, you can turn the combo into a surprise by putting Grindstone's ability on the stack, then fetching out Servant with Kuldotha Forgemaster.

    Also, it would take some...
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    Re: [Deck] MUD (Metalworker)

    I agree. It's a bit of a meta call, but I ran two Staff of Nins for awhile because the value is helpful, and it can apply pressure. *And it's a card you want in multiples.*

    For the most part...
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    Re: [Deck] MUD (Metalworker)

    The general idea is to drop in Ensnaring Bridge off their Show and Tell or make plussing Liliana of the Veil/heavy discard (in BUG and such) backfire.

    Two staffs though, I could see that as well.
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    Re: [Deck] MUD (Metalworker)

    The number one reason to side in Ensnaring Bridge is to prevent Emrakul, the Aeons Torn from attacking. Forcefield, while most likely a better pick against almost every other creature in the format,...
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    Re: [Deck] MUD (Metalworker)

    So, this weird thing happened: Someone pulled off MUD-Post Painter in today's IQ.

    14th Place

    Also, on its coat tails in 15th Place, Red MUD:

    15th Place

    Things I've noticed:
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    Re: [Deck] MUD (Metalworker)

    Favorable, but not the equivalent of a bye. Chalice for 1 is more effective than Trinisphere. MUD-Post has the strongest match-up out of all the MUD variants because Miracles always struggles with...
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    Re: [Deck] MUD (Metalworker)

    Browsed the Star City Premier IQ's today and found that MUD-Post made 5th Place, losing out to Maverick, two Lands.dec's, and Sneak and Show.

    Deck Lists

    MUD-Post Decklist

    //Creatures: 20
    1...
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    Re: [Deck] MUD (Metalworker)

    Ugin, the Spirit Dragon is now available on Cockatrice.

    I just pulled off it's ultimate in MUD-Post... it's great.
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    Re: [Deck] MUD (Metalworker)

    Decks besides Storm power out more than 3 spells in a turn (the ones that come to mind are Elves! and Reanimator). Also, it adds redundancy so we don't have to mulligan as aggressively for Chalice or...
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    Re: [Deck] MUD (Metalworker)

    With as low as curves have gotten to enable Treasure Cruise, Chalice of the Void and Trinisphere are excellent in the format right now. Also, with Wasteland seeing less play, the shakiness of our...
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    Re: [Deck] MUD (Metalworker)

    I found his decklist:
    //Creatures (20)
    1 Blightsteel Colossus
    4 Kuldotha Forgemaster
    4 Lodestone Golem
    4 Metalworker
    1 Platinum Angel
    3 Sundering Titan
    3 Wurmcoil Engine
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    Re: [Deck] MUD (Metalworker)

    Joseph is being featured again against Jeskai American Delve(r). He's 12-1 right now. I'm having video problems though, so someone else will have to report the outcome.

    Edit: I got the video back...
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    Re: [Deck] MUD (Metalworker)

    Joseph won 2-1.
    G1, Trinisphere wins.
    G2: Loss to Wasteland x3
    G3: Chalice and Trinisphere lockout.

    I like what the commentators said: Opponent has to counter everything.
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    Re: [Deck] MUD (Metalworker)

    The :r::r: kills it for me. I'd rather go with Sundering Titan at that point because I have a chance to cheat it in with Forgemaster.
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    Re: [Deck] MUD (Metalworker)

    I get lot of mileage out of Trinisphere and Glimmerpost, and Grim Monolith has made Trinisphere a semi-regular T1 play for me. I've been doing pretty good with MUD-Post with or without Chalice at...
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    Re: [Deck] MUD (Metalworker)

    So, I'm not sure how this effects us yet, Aaron Forsythe announced at PAX Australia that Wizards of the Coast has found a solution to colorless basic lands. Since I don't have a direct source since...
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    Re: [Deck] MUD (Metalworker)

    This is my current build I just started testing:


    //Lands: 24
    4 Ancient Tomb
    3 Cavern of Souls
    4 City of Traitors
    4 Cloudpost
    4 Glimmerpost
    2 Vesuva
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    Re: [Deck] MUD (Metalworker)

    Why no Lodestone Golem? He's the deck's most efficient beater and a tax card rolled into one.
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