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Type: Posts; User: TheYoungster

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  1. Replies
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    Re: [Deck] MUD (Metalworker)

    I'm definitely going to test it, but unfortunately I just haven't had the chance between a busy schedule, no legacy scene unless I want to drive an hour to Roanoke (which just isn't feasible right...
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    Re: [Deck] MUD (Metalworker)

    Well the variance is the reason why I'm not excited about Ugin because everybody who is informed knows it will cost quite a bit which means it won't solve any issues the deck has. 12/11 post mana...
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    Re: [Deck] MUD (Metalworker)

    I don't know if it being powerful is really the concern though, I mean honestly we aren't really lacking for powerful colorless cards. The games I lose are almost never due to an opponent casting...
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    Re: [Deck] MUD (Metalworker)

    I wouldn't say miracles is a bad match up, but it is by no means a bye. We have a lot of cards they have to counter and they just get so far behind they can't come back. They only have so many...
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    Re: [Deck] MUD (Metalworker)

    1. I think there has been discuss in this thread a while back that said dying to lightning bolt is a terrible excuse for not including a creature. The fact that creatures die to removal isn't a great...
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    Re: [Deck] MUD (Metalworker)

    You still have to run metalworker because of the fact that wasteland is a card. Redundancy is necessary because the best way to disrupt the plan to out mana people with lands is a auto include in a...
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    Re: [Deck] MUD (Metalworker)

    Where have you been? Miracles is one of the best decks in the format right now which is more reason for cloudpost. Staff of Nin is great against miracles as drawing cards is huge when you are out of...
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    Re: [Deck] MUD (Metalworker)

    I have found that all is dust is best against shard less bug, being able to kill all their creatures as well as any planeswalkers is pretty sweet. I find it best at dealing with more tap out style...
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    Re: [Deck] MUD (Metalworker)

    I have played MUD post for quite a bit with only very limited experience with the Welder version. I do think that the welder version is less consistent, though I could easily be wrong, and the post...
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    Re: [Deck] MUD (Metalworker)

    My main problem with the deck is that it doesn't solve the main problem of either archetype which is consistency. The thing that really holds MUD back from being a tier 1 deck is the fact that the...
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    Re: [Deck] MUD (Metalworker)

    I think that going all in on blood moon is a terrible plan. What if they already have a threat in play and you can't cast anything to out class it or race it. I think this deck just looks like the...
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    Re: [Deck] MUD (Metalworker)

    I've been playing the card and in some match ups it is completely ridiculous. I assume you saw greg recycling spines which is a great hard lock with 3sphere or golem and a great card advantage...
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    Re: [Deck] MUD (Metalworker)

    Getting cloister destroyed is an awful feeling, and staff of nin also has some added utility of being able to shoot down x/1s, even if it is more expensive. Generally in the match ups where you want...
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    Re: [Deck] MUD (Metalworker)

    Hello everyone, I've been gone for 5 weeks without internet so I'm kind of out of the loop as far as a lot of things are concerned. If anyone could briefly explain if there are any recent...
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    Re: [Deck] MUD (Metalworker)

    Sundering Titan is also 8 mana, and against the rishadan port and wasteland deck, that is very hard to actually cast a lot of the time. They also have many ways to shut down metalworker, namely...
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    Re: [Deck] MUD (Metalworker)

    It's mainly for something like miracles, though I have brought it in off show and tell in testing, which was hilarious, though it might not be realistic. I completely forgot that all is dust is a...
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    Re: [Deck] MUD (Metalworker)

    Sure there is no way to tutor for the Eye, but running it effectively gives you 2 copies of emrakul, and there are a number cards that aren't great in the match up. Just adding 2 more cards to the...
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    Re: [Deck] MUD (Metalworker)

    I'll test tangle wires, as Grim monoliths can sometimes be very awkward in a lot of hands and tangle wire seems to be a better top deck late game. On another note I've started sideboarding the Eye...
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    Re: [Deck] MUD (Metalworker)

    Hopefully tangle wire proves useful. Anyway i've been considering shaving trinispheres, what did you add in its place?
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    Re: [Deck] MUD (Metalworker)

    Tangle Wire is pretty good, the thing is is that it does have some downsides, like if you don't have much permanents in play so your stunting your development just as much as theirs. There is a lot...
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    Re: [Deck] MUD (Metalworker)

    I'm pretty sure that every, or almost very workshop decks in vintage all run play sets of tangle wire, not just espresso stax.
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    Re: [Deck] MUD (Metalworker)

    Monolith is typically Forgemaster fodder, it's also 3 free mana if you have an active metalworker. It allows for t1 trinisphere or metalworker, though I'm usually wary of t1 3sphere, atleast on the...
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    Re: [Deck] MUD (Metalworker)

    So if you check the join date I'm obviously very new to this forum (Disclaimer: This will be pretty long winded). I recently got back into magic after a couple years away, though when i originally...
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