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  1. Replies
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    Re: [Deck] MUD (Metalworker)

    Just to start conversation, I feel like warping wail is generally not great. It helps a little vs sns and snt, but not enough to be 100pct worth it. I also feel like batterskull is better than...
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    Re: [Deck] MUD (Metalworker)

    Sb is still fluid. I have like 4 to 5 possible flex slots, and I'm not sure what to expect in an open paper meta, exactly. For example, masticore is great vs esper and bug but bad vs ur and less good...
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    Re: [Deck] MUD (Metalworker)

    I'm pretty high on MUDs placement in the current meta. So much 4c control and other control variants. There are definitely things to take into consideration that give us fits, but walkers,...
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    Re: [Deck] MUD (Metalworker)

    My last stable list for metalworker mud looked like this before I settled on using the Walker build:

    Deck: Legacy NEW MUD 11-20-19.dec

    Counts : 61 main / 15 sideboard

    Creatures:18
    1 Walking...
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    Re: [Deck] MUD (Metalworker)

    Oh and the flex slots should probably be spatial contortions. Bc some stuff needs to die and occasionally it helps to kill someone with a wurmcoil. Both of which are good in the same matches.
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    Re: [Deck] MUD (Metalworker)

    Orrery / cloister combo is best when there is a zero or whatever artifact hate meta. Like is basically going to be now. I'm less worried about getting my hand blown out than I am of getting stuck...
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    Re: [Deck] MUD (Metalworker)

    Yes, with metalworker drawing cards can be superior to playing them off the top. With a bunch of narset and leovold gunna be back in the format you may want to consider just running 2 staff of dom. I...
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    Re: [Deck] MUD (Metalworker)

    So after testing yesterday I definitely liked the goloses in the build and would likely add another. I'm considering putting a wasteland in the deck since i can summon it at will though. Blast zones...
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    Re: [Deck] MUD (Metalworker)

    New karn isnt really good in a metalworker list. Its tight and wants a lot of artifacts. I think new ugin is a much better addition to metalworker mud than new karn. I dont even like old 4 mana karn...
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    Re: [Deck] MUD (Metalworker)

    Imma try this as a starting point post w6 ban:

    Deck: Legacy Colorless Superfriends 11-24-19.dec

    Counts : 61 main / 15 sideboard

    Creatures:7
    1 Walking Ballista
    3 Thought-Knot Seer
    2 Golos,...
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    Re: [Deck] MUD (Metalworker)

    This is now the thousand dollar question, tbh. Now that w6 is banned, hense poof, we should be back in business, as is lands. The walker version has a slightly lower curve to get started and doesnt...
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    Re: [Deck] MUD (Metalworker)

    Considering taking the crew outta carbon freeze for a trip to scg Pennsylvania. Thoughts on the list?

    Counts : 61 main / 15 sideboard

    Creatures:4
    1 Walking Ballista
    3 Thought-Knot Seer
    ...
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    Re: [Deck] MUD (Metalworker)

    Think I may try a 1x throne of the high city. Unless someone is a really big idiot, they side out narset vs us in control and unless we are idiots we wouldnt pop it vs aggro. Everything in between,...
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    Re: [Deck] MUD (Metalworker)

    Current thought process is as follows (although I am likely to cut to 60):
    Deck: Legacy Colorless Superfriends 9-8-19.dec

    Counts : 61 main / 15 sideboard

    Creatures:4
    2 Walking Ballista
    2...
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    Re: [Deck] MUD (Metalworker)

    We're in the pipe to ew. I'll be posting more often on here and on the facebook machine. I want to confer about deck choices. How is everyone currently dealing with unfair decks with colorless...
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    Re: [Deck] MUD (Metalworker)

    For the sake. Confirmed. Mythic forge is bonkers. Also funny with key. Damn is that a combo. Got a miracles opponent to literally scoop in disgust.
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    Re: [Deck] MUD (Metalworker)

    SCG CON 2019 Roanoke, VA. Side Events KARNPOST Report, also Gaming for Gains 8 Event Report. The following is only general observations. A Match Report will hopefully follow soon-ish.


    SCG Con...
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    Re: [Deck] MUD (Metalworker)

    In the meantime, who else is in love with the colorless bolas citidel and voltaic key upgrades?
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    Re: [Deck] MUD (Metalworker)

    Sorry about the delay. I lost my notebook in my office for like a week. Thankfully I found it. Actually my son found it entirely by accident so thank him. I'll hopefully get to type up my exact match...
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    Re: [Deck] MUD (Metalworker)

    Ps the mirror would have been a draw
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    Re: [Deck] MUD (Metalworker)

    Hi guys. Sorry about the delay. I'm going to post something a little more official as time permits, but I had two big legacy weekends back to back. First I had scgcon, where I ran the list in two...
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    Re: [Deck] MUD (Metalworker)

    Definitely...after the event. Either way I'll share my experiences, good or bad. I'm pretty zoned in tho. I'm hopeful for this and will do my best!
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    Re: [Deck] MUD (Metalworker)

    Ok, so I've gone 5.0 and 4.0 in succession over the past two legacy events I've played. I'm relatively happy with the deck as is. I've even won all the expo matches I've played with it. It's gross....
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    Re: [Deck] MUD (Metalworker)

    Agreed. 4 mana is the most mportant amount. Hwr, vein doesnt HAVE to be scrapped when you upgrade lands. Obv it will often be, but not always. I'm considering going up a city tho. Dunno. Still a work...
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    Re: [Deck] MUD (Metalworker)

    There are really only so many land slots. I'm also running a vein, so its functionally 2 cities. It's really, really important to hit a curve in this deck. It doesnt rely on metalworker ramp, so its...
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