04/13? This list wasn't at this past SCG Open...
Type: Posts; User: Esper3k
04/13? This list wasn't at this past SCG Open...
He kind of had to. I had a Wurmcoil and Batterskull on the board, so in order to get through and still be able to defend, he had to play the third one. Pretty hilarious though to see that board...
Played MUD at one of our weekly local tournaments this weekend. I did mediocre with it, making T8 out of 18 players, but losing in my T8 match vs RUG pretty convincingly.
I'm still working on a...
^This.
I think the best use of Metamorph is copying your own stuff, not your opponent's (although copying a SFM and getting your own Batterskull would be pretty hot).
No prob. A Spine of Ish Shah would probably be useful too.
I'd include at least 1 Steel Hellkite, especially in the Forgemaster lists where you can tutor it up. With TNN around, Hellkite provides an answer + mana sink for all at 12 Post mana.
Shawon is correct. The key word in the ability is "instead", which means it's a replacement ability, not a triggered ability (Emrakul's ability is a triggered ability, for example).
Because it's...
The main reason to start running it is because of wanting to have a proactive answer to TNN. If you're staring across the board at someone from behind their TNN vs your Wurmcoil, chances are they're...
I had a similar idea recently as well (trying to do Stompy + Forgemaster), but haven't gotten around to really fiddling with it.
I do think that with the current influx of TNN, every MUD deck...
According to the mothership, a MUD list finished Day 1 undefeated! Keep an eye on Wayne Polimine tomorrow!
Agreed. If you're having problems against the hand disruption decks, Bottled Cloister seems pretty amazing against them. It's not like we're casting anything at instant speed anyways.
All of those things you listed aren't the normal turns those decks go off on though.
Really, with the exception of Sneaky Show, Chalice & Trinisphere should be fine for dealing with Storm and...
Spine is a more versatile card against them since it can hit Sneak Attack but Duplicant is more of a blowout if it works.
With Mox Diamond, you technically need 2 Lands + Mox Diamond...
I second Batterskulls and Revokers against Miracles. Of course, Chalice is also great against them as well. Karn Liberated is also a bad man against control decks.
I haven't played the deck in awhile, but here's the list I had been working with when I last played it:
// Lands
4 [TE] Ancient Tomb
4 [AQ] Mishra's Factory (1)
3 [M12] Buried Ruin...
My current list runs 3x Metalworker and it's been fine. There were too many times where you get to untap with him (and gods forbid you have a Key) and just go nuts regardless of the build you're...
I wasn't a huge fan of it when I played it. The problem is that it's rarely going to come down early enough to really get many X/1's before they do their damage (Goblin Lackey, Bob, unflipped...
While this is true, generally speaking I think we're pretty happy if they keep Stifle in against us.
I've been taking a break from MUD recently, but Ratchet Bomb has been the card I'm looking to test in the board next to assist in the RUG matchup as well as help to deal with problematic...
Not really. Faerie Stompy is more along the blue vein (and you can run very artifact heavy builds of it as well). MUD really tries to stay as colorless as possible most of the time.
Yeah, Gaddock Teeg can be a pain if he gets out before you get any of your big stuff online. However, as you mentioned, Wurmcoils still get down through him, as do Lodestone Golems. Steel Hellkites...
Played (and lost) to RUG again in a tournament last night. Game 2, I could have won, but I lost due to my own mistake, so that one's mine.
However, I got to thinking again - while Karn and All Is...
Not a criticism, but a small addendum. For Batterskull, I'd also add that it's very good against StP, which our other big threats tend to be soft against.
Exactly, Karn is great when you need pinpoint answers to specific annoying permanents or if you need to grind out a game (ie, keep them mana denied under a Lodestone Golem while you Port them, etc.)....