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  1. Thread: Jund Depths

    by Maëlig
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    293
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    113,523

    Re: Jund Depths

    The reanimation package is not meant to come in when you expect GY-hate though, but rather is a way to provide fast disruption + kill vs the fast combo decks. I think it's a decent strategy to give...
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    Re: [DTB] GW/x Maverick

    Wouldn't mirran crusader be generally better than aven mindcensor in a list with 8 exalt creatures?
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    Re: [Deck] GW/x Maverick

    Holy light actually seems like a pretty decent card to fight TNN in the straight GW version. It is only marginally worse than zealous persecution and can also help in the (very difficult) elves MU....
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    Re: [Deck] GW/x Maverick

    Now that is some sweet old school tech. Almost makes me want to go back to an enlightened tutor sideboard.
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    Re: [Deck] GW/x Maverick

    What's our plan vs the new Toxic Deluge? Seems like it would be a beating.
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    Re: [DTB] Blade Control

    This makes a lot of sense, I think I'm prepared to make the switch from surgical to RiP. Surgical is only really superior to RiP in the S&T MU but I guess the other upsides are worth it.



    ...
  7. Thread: UB Tezzeret

    by Maëlig
    Replies
    318
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    71,324

    Re: UB Tezzeret

    You're in for a nasty surprise.
  8. Replies
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    96,316

    Re: UW Sanctuary (Helm/RiP combo)

    I've already said why I don't like EField.


    Except landing the EField means you can't effectively look for RiP by brainstorming / fetching (with top in play) / tutoring it. So you're basically...
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    Re: UW Sanctuary (Helm/RiP combo)

    Hanni what's your list?
  10. Replies
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    Re: UW Sanctuary (Helm/RiP combo)

    Don't think anyone suggested PtE in place of StP, only in addition. Definitely a good SB option against aggressive / tempo decks, imo.



    I have to agree there. Testing the deck out I never found...
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    Re: UW Sanctuary (Helm/RiP combo)

    Attack with knight, pro-white him with mom, win.

    Teeg is certainly a big issue. I'd stick with the generic answers like PtE or o ring / detention sphere (tutorable), not sure I want super-specific...
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    96,316

    Re: UW Sanctuary (Helm/RiP combo)

    Uh?
  13. Replies
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    96,316

    Re: UW Sanctuary (Helm/RiP combo)

    To me this combo is an almost strict upgrade to thopter-sword, which is played in a similar shell. It wins on the spot, it's not vulnerable to GY or artifact hate (providing you play helm with RiP on...
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    Re: [DTB] Miracle Control

    CB is definitely great against them, I would try to fit it in the SB if you don't play it MD. From your list I would also side in REB (vs delver and counters) and oblivion ring (a big tempo sink, but...
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    Re: [DTB] Miracle Control

    re best GY hate, I think the newly spoiled rest in peace is a serious contender. Let's compare it to surgical for a moment.


    vs reanimator
    pros : definitive answer, no exhume shenanigans
    cons :...
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    Re: [DTB] Miracle Control

    A bit surprised not to see a 2nd equipment alongside batterskull in the hybrid lists. Has this never been an issue for you?
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    Re: [DTB] Miracle Control

    I can see myself playing a couple copies in the board, mostly to dodge stifle and surgical.
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    Re: Return to Ravnica Spoilers

    Sorry what? Completely unplayable in legacy, methinks.
  19. Replies
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    Re: [DTB] Miracle Control

    I'm currently playing (and very happy with) 2 oblivion ring MD, wondering if that will have to change after the printing of abrupt decay. More generally, it's obviously bad news for CB, how do you...
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    Re: Return to Ravnica Spoilers

    Something along those lines maybe?

    4 Flooded Strand
    2 Island
    1 Plains
    4 Polluted Delta
    1 Scrubland
    3 Tundra
    2 Underground Sea
    3 Mutavault / Wasteland
  21. Replies
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    Re: [DTB] Miracle Control

    This is why I leave in the o rings g2/3. Even if they don't side in / resolve vortex you can still use it to remove their threats, which obviously isn't a great tempo play but still better than...
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    Re: [DTB] Miracle Control

    Merfolk is harsh but very winnable with the right SB, nothing compared to goblins imo. I agree moat is the best hate card vs gobs, but you still have to a) resolve it through waste and port b)...
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    Re: [DTB] Miracle Control

    Density of removal is key in this MU. Post-board I have 4 terminus, 3 SCM, 4 StP, 2 o ring, 2 PtE and 3 REB, which is more than the number of lords they're playing. Also if you can set up SCM +...
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    Re: [DTB] Miracle Control

    The dredge MU is fine imo.
    We have quite a few tools, and double surgical (with SCM) on narco and ichorid means they have to jump through hoops to keep even a slight chance of winning.
  25. Replies
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    3,712,522

    Re: [DTB] Miracle Control

    You play 1 bridge is the MD? How has that been?
    Also, wouldn't it make sense to have at least 1 wasteland for the occasional soft lock?
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