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Type: Posts; User: laxkiddan

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  1. Replies
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    Re: [Deck] Quinn The Eskimo- Aka, The Mighty Quinn

    I have to agree with DukeDemonKnight, that if you did remove scepter(s) then you might as well also remove abeyance at the very least. Maybe keep orim's chant for a surprise factor, but I might be in...
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    464,019

    Re: [Deck] Quinn The Eskimo- Aka, The Mighty Quinn

    Like I said before, this deck is a variation on the standard Quinn. The main things you'll notice are the lack of the snow land engine, no SDTs, and the lack of enchantments. Lately, i've moved away...
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    464,019

    Re: [Deck] Quinn The Eskimo- Aka, The Mighty Quinn

    Have you tried grand abolisher? I've been running 4 of them in my Quinn variation, and I'm a big fan. It basically does the work of a secpter+chant on your turn, every turn. Shuts down...
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    Re: [Deck] Quinn The Eskimo- Aka, The Mighty Quinn

    The deck I posted diverges enough that I'm putting it as new developmental deck under "Handcuffs." The core mechanics are more of its own deck than it is Quinn.
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    Re: [Deck] Quinn The Eskimo- Aka, The Mighty Quinn

    This updated version removes cannonist, pithing needle, iron maiden, and ghostly prison. It add 3 scroll racks and an extra humility. Ideally you want to see chant on the scepter 1st turn, use it 2nd...
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    464,019

    Re: [Deck] Quinn The Eskimo- Aka, The Mighty Quinn

    I think the main reason this deck doesn't play top is because it plays both abeyance and silence. Where the top-based decks search for the upcoming cards, this deck just handcuffs the opponent. I...
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    Views
    464,019

    Re: [Deck] Quinn The Eskimo- Aka, The Mighty Quinn

    I feel like these decks are too slow (using scrying sheets). It's a good engine, but not quick off the line. I prefer 4 ancient tombs, which allow for turn 2 chant/scepter combo. Sure, you'll lose...
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