I think:
#1 is supposed to be 3-1. You win OTP because he's locked out unless he forces, in which case your two threats are better. You draw OTD because he has to claim your Inkmoth (it'll be too...
Type: Posts; User: Sloshthedark
I think:
#1 is supposed to be 3-1. You win OTP because he's locked out unless he forces, in which case your two threats are better. You draw OTD because he has to claim your Inkmoth (it'll be too...
22. Sloshthedark: Blinkmoth Nexus, Inkmoth Nexus, City of Traitors, Sphere of Resistance PTS OTP/OTD
1. Asthereal (TO): Force of Will, Sea's Claim, Slippery Bogle, Island 3-3
2. PirateKing: City...