New Card! Interesting the fact that has an inithial only W cc, and that can take care of Sneak Attacking creatures.
Name: Soul Snare
Cost: {W}
Type: Enchantment
Rules Text: {W}, Sacrifice Soul...
Type: Posts; User: GreenOne
New Card! Interesting the fact that has an inithial only W cc, and that can take care of Sneak Attacking creatures.
Name: Soul Snare
Cost: {W}
Type: Enchantment
Rules Text: {W}, Sacrifice Soul...
I don't get what Sigil you're talking about.
Wow, I thought it had protection from coloured abilities too! That changes things a lot!
The triggered ability target though, so it's useless nonetheless.
How does O.Ring help?
Humility might be a solution, but only if you're infested with those (might be useful with Pridemage, Trygon Predator and Iona though)
Well, I think you should just walk into them only if facing a relevant clock.
If I'm taking 2 a turn, I'm glad to make another land drop (making me not riding directly into Daze), and buy a couple...
To mantain a confinament you usually gotta have 2 enchantress effects on board (unless you got lucky). By that time you should be able to find one of your 2-3 confinaments and/or a Sterling...
Thanks.
Well, I guess that, in a format with few, big creatures, this trick is really not worth it (Oblivion Ring is doing almost the same thing for a fewer mana, and can also take care of...
Can someone explain it? how does it work?
Do you need Opalescence? Do you just need to destroy the Parallax with a disenchant effect?
I'm currently running 3 Seal of Primordium, so I might be...
Mmmh.. what's the original wording? How does this thing work out?
Ok, let me put it in another way. Is this thing superior to Ghostly Prison (for whoever is running it)?
I'm not advocating this card, I just read it somewhere and thought it needed some arguing...
http://s3.amazonaws.com/readers/2009/05/28/crackdown_1.jpg
Was Crackdown ever considered the deck as a foil against Goyf, Goose, Tombstalkers, Dreadnoughts, Merfolk (with lords), etc?
But I wasn't one of those :wink: . Anyway, if you want a 3rd wincon, then this is probably your card, but I think the deck just wants 2, and the other 2 seem superior.
It's good only when your already winning (unlike Sigil). Before killing your opponent it takes AT LEAST 5 turns, that it's quite a bit of time to find some solutions.
I'd say it's a big NO.
You could, theoretically, run a couple Verduran Enchantresses in the SB, cause people is definetly SB out their spot removal against a deck with zero targets. You can't do it in the MD though, to...
When he get the Replenishes he can switch to Words of War, with no fetches/duals. He also needs to get the argothians way before the replenishes. The deck can't suffer creature removal and the 1G...
True. My bad.
Flickerwisp can remove an enchanted land, making you lose 2 mana for that turn and 1 mana for every subsequent turn.
Chant acts like a timewalk against us, and I saw people playing Chants +...
Great plan for winning games, sir.
Cause it also works against combo, and draw spells like FoF.
In the Eye of Chaos is one of the few reasons to run blue at all :smile:
Aura of Silence covers both the Energy Flux and Krosan Grip slots in your SB, being really good against stax, slowing them...
@Bigface
Glad to see another italian poster. We're growing.
Here's some comments on your list.
The Manabase:
You're playing a grand total of 2 Basics with 6 fetchlands. This actually means...
Yeah, they take care of creatures better than everything else.
Oh, and you forgot moat and, possibly, Runed Halo.
Yeah, I forgot the 3rd Wild Growth. I'm playing 2 more mana sources than you cause I do believe the deck needs presence on turn 2, and it's always mana hungry.
I don't have much time to write right now, but here's what I'm playing:
// Lands
4 [ON] Windswept Heath
1 [B] Savannah
2 [US] Serra's Sanctum
3 [MM] Plains (1)
10 [ON]...