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Type: Posts; User: tewatate

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  1. Re: Pull from eternity / Surgical extraction interaction

    thanks guys.
  2. Pull from eternity / Surgical extraction interaction

    I have a Worldgorger Dragon in my graveyard, and an Animate Dead in hand. I cast Animate dead, targeting Worldgorger Dragon. In response to Animate dead, my opponent plays Surgical Extraction on the...
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    Re: [Deck] Lands

    I have no issues with good arguments why there should be a separate primer, thats what a forum is for.

    But youre responsible for this new thread, and you should have foreseen a decent solution if...
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    Re: [Deck] Lands

    That's not true at all. In fact, 90% of a new primer would be exactly the same, where 10% could focus on the differences.
    They even play exactly the same cards (or at least the same cards listed in...
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    Re: [Deck] Lands

    You can discuss decklists, matchups to be discussed, tournamentreports, etc, just like any other deck. Kinda sucks its not possible anymore, and therefore shouldn't it be better to keep posting here,...
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    Re: [Deck] 43 Lands

    Nice report, I always love reading them! And congrats for the results too!

    Miracles is a hard matchup (at least how I experience it). Your sideboard has quite some goodies against it (chalice,...
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    Re: [Deck] 43 Lands

    Against extraction I try to avoid having a combopiece going to the graveyard, by holding on to it, or having one in play with a crop rotation in hand to protect it from wasteland. Most decks running...
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    Re: [Deck] 43 Lands

    I know, I've read it, but I don't think the three pieces are useless on their own. EE on its own works great when drawn, and a tropical Island is at least a fourth fetchable forest. Gamble gets...
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    Re: [Deck] 43 Lands

    The fastness of the RG-version isn't limited to the combo alone. Gamble and croprotation get a quick wastelock of Pfire/Grove online as well, and often that's a better strategy than just go for...
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    Re: [Deck] 43 Lands

    Although it's probably ment in a humorous way, its not constructive to be denigrating about the RG version. On the contrary, it's great that a landsdeck variant does so well (it pops up quite some...
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    Re: [Deck] 43 Lands

    You can drop ancient tomb for urborg, tomb of yawgmoth, it will do the same thing (combo with 3 lands), with the upside of all your mazes, tabernacle, ... producing mana as well.
    I wonder how...
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    Re: [Deck] 43 Lands

    I initially thought it to be a gamble target for the SnT matchup, just as chalice for fast combo. Do you think the deck needs an alternative wincondition, did you ever had your combo disabled in the...
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    Re: [Deck] 43 Lands

    I just saw you're testing with Primeval Titan in the sideboard and am curious about this one, did you already have a chance to use it vs Show and Tell?
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    Re: [Deck] 43 Lands

    This discussion reveals some interesting differences between the bluebased control version and the RG comboversion. With the comboversion you can choose to be agressive or controlling, and I find...
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    Re: [Deck] 43 Lands

    A question regarding chasm. For now I have it in maindeck, but I always seem to side it out G2.
    And I have been thinking about dropping it entirely (I run it in a combo-heavy list, where it makes...
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    Re: [Deck] 43 Lands

    Thanks!
    I had the impression that my opponents didn't know very well how to play against lands.
    Some fun stuff that happened:
    Opponent forgot to pay for Tabernacle, flipped Delver dies.
    Judge is...
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    Re: [Deck] 43 Lands

    Hi everyone, after a long time not playing magic, I restarted playing and built a RG combolands deck.
    I played my first tournament since long yesterday (although the deck wasn't complete yet, as...
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