I still have yet to see Metalworker. Piles of mana are suddenly bad now?
Type: Posts; User: Cait_Sith
I still have yet to see Metalworker. Piles of mana are suddenly bad now?
We are discussing if you can damage your own Walker. We had already gone over you could do it to your opponents...
You cannot redirect damage dealt to you by an effect you control to a planeswalker you control.
In short, he is not a free font of life for you to abuse.
Your opponent could use an Ankh he...
Actualy, it wouldn't be that easy. Because of the whole ban over restriction the ability of Legacy to entertain a much wider number of decks makes it so that, if each of those cards were banned right...
Thing is, then you are no longer playing Burn but a bad Stompy deck. Burn works on this highly developed and sophisticated formula:
1) Aim spell toward opponent's face.
2) Repeat.
Your idea is...
Frozen Aether is a beast, but is less than stellar unless you are close to Stasis being in play (or Stasis is already in play). I actually went down to 2; enough to make my lock total, but not enough...
Against Thresh Stasis + Stasis = Stasis.
Awesome!
I had 3 slots and wanted something to beat face quickly. The MD changed so those are now 3 Counterbalance.
You trade one for one, so it is drastically less than optimal.
As a rule, you want to cut down on the cards that are only good post-Stasis. Note that my list only has 2 Reset for post-Stasis. The...
Actually, it is a bad idea. You are spending mana to do things utterly half assed when you could use those self-same slots to finish the job.
Back to Basics works well in decks like MUC because of...
Top helps dig to Stasis. Also, if you need more than 16 Islands (with 4 Fetches alongside) then odds are you are rather screwed.
I found that SDt and fetches and vastly more than they take away.
Top is dig. It was there originally as a counterpoint to Counterbalance, which may appear again in the sb.
Right now it just helps me find all my parts quickly, but it works extremely well when...
I actually have been working on this quite a bit.
The good news is that it is starting to show some real promise.
The bad news is that it is getting to be on the expensive side.
// Lands
...
Meh, I always try playing with Stasis. Eldariel calls me mean, evil, and worthy of burning for it.
Try this list on for size:
// Lands
21 [BD] Island
3 [PS] Forsaken City
//...
You have 21 lands, 3 of which are highly limited us usability and 4 of which have a good chance of not providing you with the right color.
Honestly, if you want to go BW, stick to some form of...
If you run The Abyss and Staff of Domination, why not just use Phyrexian Colossus as a wincon? He dodges Abyss, is hard to block, and staff lets you untap him easily.
In this list the Wrath's are the only real money cards. In this meta I would say exchange Bandage for Festival of the Guildpact, but this should not cost to much Md. Honestly, it is probably one of...
Storm World is, at best, one point faster, but cannot be played in multiples.
Also, Reanimate can dig up your opponent's dropped creatures. An effective, if painful, tactic.
Sicily does! Sicily does!
Yes, Mox Diamond is a 4 of. You either see it in your opening hand, or on your first draw, or don't really want to see it at all.
Honestly, with 26 lands, I don't see much of a reason to run...
With plainscycling you get the plains in place of drawing a card. You tutor up the plains, put it in your hand, shuffle, and are done.
What does Dark Ritual really add? At 26 lands Mox Diamond would add a lot more mana over a longer period and be a roughly equally dead topdeck in a dead heat situation.
It may allow for explosive...
I am looking at the last list and it makes me think of a bad MBC with some Ensnaring Bridge tech.
The idea of locking out creatures is interesting, but the deck either needs more cheap removal or...
From the reminder text:
(Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power and toughness.)
Emphasis mine.
It would be protected from Shriekmaw because...
It isn't so much as "making up their minds" as they need to find ways to stop cards from doing things that they are not supposed to be able to do. This can take time and not be an easy prospect.
...