Some old, janky ones.
Iridescent Drake + Abduction + a sac outlet
(2.5/6/6+)
The Drake into play, getting Abduction from GY. now you got a crature that does not die. The combo is disruptable...
Type: Posts; User: C.P.
Some old, janky ones.
Iridescent Drake + Abduction + a sac outlet
(2.5/6/6+)
The Drake into play, getting Abduction from GY. now you got a crature that does not die. The combo is disruptable...
Because they cannot attack FTW right away.