Search:

Type: Posts; User: ACME_Myst

Page 1 of 7 1 2 3 4

Search: Search took 0.01 seconds.

  1. Replies
    86
    Views
    26,423

    Re: Cheats at SCG Detroit

    Just wanted to chime in here. I'd very much doubt that he has a serious magician background. I have quite a lot of experience with card magic (of the prestidigitation kind) myself, and assuming he...
  2. Replies
    23
    Views
    5,124

    Re: Wild Zombies 2K12

    I will readily concede that the combo matchup has always been one of this deck's weaknesses. I want to propose that this is in part a natural result of this deck's positioning within the major...
  3. Replies
    23
    Views
    5,124

    Re: Wild Zombies 2K12

    Are you referring to the list in the OP, the more aggressive build in post #18, or to the deck in general? What disruption package did you use and in what matchups did this become apparent?

    ...
  4. Replies
    23
    Views
    5,124

    Re: Wild Zombies 2K12

    Ok, fair enough. Pardon my suspicions.
    I'm not sure about your second argument (wouldn't they pop Crypt in response, for example?). This would be a lot better if it came at instant speed.
    The first...
  5. Replies
    23
    Views
    5,124

    Re: Wild Zombies 2K12

    Alternatively, you could play much less conditional removal like Terminate, Smother, Maelstrom Pulse or even Ghastly Demise if you thought the difference in manacost was worth it. That way, you...
  6. Replies
    23
    Views
    5,124

    Re: Wild Zombies 2K12

    Regarding Avatar, I don't think the problem ever was that we lacked sufficient GY-friendly cards to keep it in play. A much more severe problem seems to be the fact that it's rather worthless when...
  7. Replies
    23
    Views
    5,124

    Re: Wild Zombies 2K12

    Sure it could. The obvious question is in what sense that would make the deck better, i.e. more consistent, disruptive/aggressive and/or more resilient?


    Yes, I've considered Liliana, and it...
  8. Replies
    23
    Views
    5,124

    Re: Wild Zombies 2K12

    I hate saying this, but I feel that this post was motivated by a severe misunderstanding of how this deck works and functions in actual gameplay.

    First off, the Vengevine suggestion - it appeared...
  9. Replies
    23
    Views
    5,124

    Re: Wild Zombies 2K12

    Yes, fair point. To be honest, I haven't tested it, but my reasoning was basically:
    If played, it should probably replace either Bloodghast or Basking Rootwalla. However,

    - Both are (generally)...
  10. Replies
    23
    Views
    5,124

    Wild Zombies 2K12

    Hey guys, what's up?

    So, I've been toying around with updating the Wild Zombies lists of old, as I feel that certain cards printed in the last couple of years really add to the archetype (most...
  11. Replies
    4,850
    Views
    1,374,872

    Re: [Deck] MUD (Metalworker)

    While I'm not really out to argue for the sake of argueing, I do feel that a careful analysis of the various arguments and lines of reasoning could help improve both the deck and our (my)...
  12. Replies
    4,850
    Views
    1,374,872

    Re: [Deck] MUD (Metalworker)

    @(nameless one)
    I'm rather busy today, will get back sometime tonight with a complete reply to your last post.

    Meanwhile..
    [SPOILER ALERT]...
  13. Replies
    4,850
    Views
    1,374,872

    Re: [Deck] MUD (Metalworker)

    Are you advocating 18 lands including Wastelands? This seems to weaken the manabase much further, appearing to lead either to colorscrew or lack of artifact lands, depending on how you work it.
    I'm...
  14. Replies
    4,850
    Views
    1,374,872

    Re: [Deck] MUD (Metalworker)

    Thanks, and yeah I understand the reasoning. It's just that if either is better, I'd probably want to run it as a 4-off, or possibly a 3/1 split. However, Kuldotha into either one doesn't really...
  15. Replies
    4,850
    Views
    1,374,872

    Re: [Deck] MUD (Metalworker)

    Hey guys, whatsup?

    So, I'm seriously considering getting back into Legacy after a 4 year break from Magic. Having always loved and often played Stax and it's various derivatives, I feel like it...
  16. Replies
    8
    Views
    3,217

    Re: [SCD] Moss Monster

    Whatever it is that you've been smoking, I want some of that!
  17. Replies
    257
    Views
    48,191

    Re: Enemy Fetchlands!!!!!!

    You're right. Lets start a petition!
  18. Replies
    165
    Views
    38,959

    Re: [Primer] Legacy Control Slaver

    You don't. What you do is watching them spend resources on finding, playing and protecting answers to Welder, while you just play the regular control game. Eventually, you will either get a Welder to...
  19. Replies
    165
    Views
    38,959

    Re: [Primer] Legacy Control Slaver

    Well, I'm not actively playing this anymore. But then again, I hardly play any Magic at all these days, since I just don't own any cards anymore.

    Anyway, in case you're interested, here's my...
  20. Thread: dragonstorm

    by ACME_Myst
    Replies
    17
    Views
    2,328

    Re: dragonstorm

    Hmm.. interesting.. Maybe we can work with this Storm thing... Let's see how we can improve your list.

    Looking at your list, your goal is obviously to generate as much mana as possible within the...
  21. Replies
    6
    Views
    2,431

    Re: [Deck] A new take on FEB

    It's not been that great so far. If it would be, I wouldn't doubt about this slot that much. I've considered Hypnox, and I wouldn't be surprised if it's more useful than Palinchron. I'll test this...
  22. Replies
    6
    Views
    2,431

    [Deck] A new take on FEB

    I. Introduction

    So, while I don't actually play Magic regularly anymore, I still enjoy the occasional deckbuilding challenge. Some time ago I started toying around with FEB.

    FEB, for those who...
  23. Replies
    91
    Views
    15,914

    Re: [Deck] Les Mise

    Except that when you find AdN without Intuition, you've just screwed up your average CMC completely by adding 4 3CC cards.
  24. Replies
    165
    Views
    38,959

    Re: [Primer] Legacy Control Slaver

    Yeah, we're still running 3 Shackles besides the Painter+Stone, it's never been one or the other.
  25. Replies
    26
    Views
    7,451

    Re: [Deck] UG-tron in Legacy

    Actually, the same thing kinda applies to Slaver:

    "I'm not intending on Welding stuff into play. That's not the gameplan. But if the pieces fall into place, then awesome, we can go to town. The...
Results 1 to 25 of 173
Page 1 of 7 1 2 3 4