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Type: Posts; User: b4r0n

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    Re: [DTW] Dreadstill - Enter the Fist

    Crucible is really good, and goes a long way towards winning this matchup. Grips and REBs are also pretty solid (although it depends on the build of Landstill you're playing against). You want to...
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    Re: [DTB] Dreadstill - Enter the Fist

    The Team America matchup is certainly a nightmare. I've been trying to think of ways to improve that matchup too, but I'm drawing a blank. Basically, it comes down to Tombstalker or no, since you...
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    Re: [DTB] Dreadstill - Enter the Fist

    I don't think it's necessary to put your opponent on a clock in order for Standstill to be effective. If they're not breaking your Standstill, then you get to drop lands and move into the midgame....
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    Re: [DTB] Dreadstill - Enter the Fist

    Like J.V., I played Dreadstill (Ugr) on day 1 of TMLO. I ended up dropping pretty early on, but I have a few notes from playing the deck this weekend:


    Tops. I was only running 2 (plus 3 Mage),...
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    Re: [DTW] Dreadstill - Enter the Fist

    @ Guy I Don't Know: In addition to answering Deed, Needle is pretty strong against Painter and decks with recursion (e.g. Ruins/Stronghold). You have Stifle effects to answer Deed/EE, but Stifle...
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    Re: [DTW] Dreadstill - Enter the Fist

    REBs seem solid against Landstill. What do you side out? A mix of Dazes and Standstills, right? Just out of curiosity, are there any matchups where you side out Dreadnought?
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    Re: [Deck] Dreadstill - Enter the Fist

    If your opponent isn't breaking your Standstill, either they're playing a deck that will function better under the Standstill than you (like Landstill, 43Lands, or Ichorid) or they're playing poorly....
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    Re: [Deck] Dreadstill - Enter the Fist

    This isn't true at all. Assuming a god draw for Servant/Grindstone, you win turn 3 (T1 Grindstone, T2 Servant, T3 tap and win). A god draw for Stifle/Nought wins on turn 4 (T2 Stifle+Nought, T3 hit...
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