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Type: Posts; User: Benie Bederios

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    Re: [DTW] Dreadstill - Enter the Fist

    I thought it went something like:

    Player 1: Play Spell
    Player 2: Counterspell
    Player 1: Divert Counterspell to Divert.

    Divert Resolves
    Counterspell tries to counter the already resolved...
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    Re: [DTW] Dreadstill - Enter the Fist

    Black disruption isn't that bad I suppose. But I don't think it are walkovers. A turn 1 Duress/Thoughtseize can mess up your plan for an early Dreadnought and force you to go control or it can stop...
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