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Type: Posts; User: Omega

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  1. Replies
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    Re: [DTW] Dreadstill - Enter the Fist

    Unlike tres.hold, you don't have to cast ponder on turn. Others have pointed it out already. You can keep the mana open for stifle, although more and more people are playing around it anyway....
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    Re: [DTW] Dreadstill - Enter the Fist

    White because STP and enlightened tutor are superior cards to other color

    E.Tutor is a very interesting addition because it helps the deck getting the missing CB/top combo card. It can also fetch...
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    Re: [DTB] Dreadstill - Enter the Fist

    Just wanted to reply to this...
    "I don't think it's necessary to put your opponent on a clock in order for Standstill to be effective. If they're not breaking your Standstill, then you get to drop...
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    Re: [DTB] Dreadstill - Enter the Fist

    Why echoing truth against ThreshThreshThreshThreshThreshThreshThreshThresh?

    Truth can easilly get hit by CB

    If truth is used on tarmogoyf, it also return your own goyfs. Granted that it can...
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    Re: [DTB] Dreadstill - Enter the Fist

    The problem with UGW version is that you have nothing intesresting in the form of mass removal against aggro decks like Goblins, Death & Taxes, Elves, Slivers, Zoo... EE is a good card against...
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    Re: [DTB] Dreadstill - Enter the Fist

    @ Enigma

    in my opinion, you should have 2 volcanic island 2 tundra and 2 tropical.

    Also, -3 echoing truth +2-3 red elemental blast 0-1 tormod's crypt (fetchable with trinket and could be useful...
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    Re: [DTB] Dreadstill - Enter the Fist

    Manabase won't hold it. One of the strenght of dreadstill, from my point of view, is the number of basic island the deck can afford to run without being inconsistent. Going 4 color will lessen your...
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    Re: [DTB] Dreadstill - Enter the Fist

    the 1 mana can make a huge difference, especially when a deck like goblin goes agressive on mana (with port or waste)

    Also, for sprout to hit both flying and ground, you have to have both green...
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    Re: [DTW] Dreadstill - Enter the Fist

    IF he attempts a turn 3-4 combo (with 3-4 lands)
    just counter his high tide. You can always take the risk of letting him start his combo before countering him, but this is a bad idea, especially if...
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    Re: [DTW] Dreadstill - Enter the Fist

    Just wanted to share you one of my concern.

    I went to a tournament with URB list and got completly dominated by opponents. I came to the conclusion that Nought and Factories alone are not enough....
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    Re: [DTB] Dreadstill - Enter the Fist

    I would much prefer Grip to answer CB over Shushers, especially in a landstill variant deck

    Robert
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