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    Re: [Deck] Dreadstill - Enter the Fist

    Does your curve still contain enough 2 drops without daze? How many Spell snares were you running before you cut the two?

    Does anyone else have an opinion concerning what we cut for MM? I am...
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    Re: [Deck] Dreadstill - Enter the Fist

    OK, but the question still stands. For those of us unwilling to cut counterbalance, what do we take out for MM and yet still manage to preserve a somewhat reasonable curve?
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    Re: [Deck] Dreadstill - Enter the Fist

    What do we cut for MM? I've been trying to figure this out for like a week, but the list is too tight. Any suggestions? I'd just cut daze, but then my curve gets too centered on the 1 slot.
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    Re: [Deck] Dreadstill - Enter the Fist

    Before we leave this topic entirely, it should be pointed out that Threads cant take Tombstalker or Thoctar, or Hippies, or a bunch of other creatures. Yes, costing one less is really cool, and it...
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    Re: [Deck] Dreadstill - Enter the Fist

    I'm assuming you're encompassing Goyf Sligh into "Zoo", but you should still consider Canadian thresh, where you're likely going to have 3-4 Fire//Ice, 3-4 Bolts, and Stifle. That's plenty of good...
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    Re: [Deck] Dreadstill - Enter the Fist

    Yes, Grip and Pridemage and possibly Oblivion Ring, depending on the matchup. As opposed to Chain Lightning, Lightning Bolt, Firespout, Fire//Ice, Lightning Helix, Path to Exile, Swords to...
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    Re: [Deck] Dreadstill - Enter the Fist

    These two things are actually really bad together. I played 3 sower in my sideboard at Worlds and one of the pre-lims, and I can tell you for a fact that catching creature removal and losing what...
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    Re: [Deck] Dreadstill - Enter the Fist

    That's my exact list, -3 snares and +1 Daze, Standstill and Island in the main, and -2 tormods -1 relic for Kgrip #4 and 2 sowers in the board.

    How have the snares been working for you, and have...
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    Re: [Deck] Dreadstill - Enter the Fist

    I might go U/G/W just because the new mage is so f*cking sexy. Plus, running swords/path would just be really cool. But then I lose Fire//Ice and Firespout, both of which have been utterly huge for...
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    Re: [DTW] Dreadstill - Enter the Fist

    GAH, nevermind. I seriously thought it said TAP target creature and it doesn't untap during it's controller's untap step. Poop, and here I thought it would be good.
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    Re: [DTW] Dreadstill - Enter the Fist

    I'd love to hear the specifics here. Did you draw into them consistently? Was the damage from clasm not enough, or was it that it didn't clear enough creatures? I'd like to hear how these games...
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    Re: [DTW] Dreadstill - Enter the Fist

    Do not assume you get dreadnought every game. The games you have him he's a house against speed aggro, but you simply do not draw stifle and nought every hand. In those situations, where you have...
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    Re: [DTW] Dreadstill - Enter the Fist

    Yes. You need firespout against speed aggro decks, like Elves! or Goblins. The fact that it comes in against dragon stompy to clear moon magi, RPD, and un-Hellbent Gathan Raiders is just an added...
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    Re: [DTB] Dreadstill - Enter the Fist

    I really don't like that he's comparing it to Hulk-Flash. If this GP gets Dreadnought banned, I'll cry.

    I wonder what made him shy away from the Urg version (other than red's recent success). ...
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    Re: [DTW] Dreadstill - Enter the Fist

    This is not always true. While the dreadnought is huge, and often wins creature wars on it's own, it does not guarantee wins all by itself. There have been multiple times in tournament play where I...
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    Re: [DTW] Dreadstill - Enter the Fist

    Goyf stompy, Dryad Stompy, 'Zilla Stompy, Sligh this sligh that. It's red, it's green, and it has creatures with large asses. God only knows how many variations there can be. Yes, the match up is...
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    Re: [DTW] Dreadstill - Enter the Fist

    They also feel distinctly win-more. You run quite a few counters, so you really shouldn't have a hard time winning counterwars against just about anything but like, hardcore MUC matchups. If you're...
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    Re: [DTW] Dreadstill - Enter the Fist

    I would cut the Shushers out of the board. I really can't think of a matchup where it's vital that you have shusher, considering he requires both your splash colors (or a double) to cast, and takes...
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    Re: [DTW] Dreadstill - Enter the Fist

    Cough *tarmogoyf* Cough.
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    Re: [DTW] Dreadstill - Enter the Fist

    I would vouch that we're talking about the same crap from two months ago because that same crap is still doing fantastic, and winning tournaments. :confused: I really don't see why we need new cards...
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    Re: [DTW] Dreadstill - Enter the Fist

    From my limited testing, Aggro-Loam is actually not that horribly easy. It might not be unfavorable, but recuring goyfs mixed with LD and chalice out of the board makes it far from a bye.
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    Re: [DTW] Dreadstill - Enter the Fist

    I've been waiting to do that for so long.
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    Re: [DTW] Dreadstill - Enter the Fist

    If you're only playing two colors, main deck 4x wasteland. You have plenty of basics and whatnot for colors, and the additional disruption might come in handy. Plus, then you don't have to leave...
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    Re: [DTW] Dreadstill - Enter the Fist

    That sounds like a terrible idea when it would be so easy to just get an actual answer for it. I.E. Grip/Oring Ect. Spending a bounce spell and then attempting to fight a counter-war against...
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    Re: [DTW] Dreadstill - Enter the Fist

    The blue one costs 2. Trinket mage only tutors for cards with CC less than or equal to 1. 2>1. When I said you can't trinket for it I wasn't referring to the black one, just the blue one.
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