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    Re: [Deck] MUD (Metalworker)

    While this may be true, I don't play either deck because one beats the other, I play them because they win versus the META. So I don't think your assessment is properly grounded. Sure your fringe...
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    Re: [Deck] MUD (Metalworker)

    Mox Diamond can make hay out of extra dark depths and help give metalcraft to Mox opals, my head is nearly spinning.
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    Re: [Deck] MUD (Metalworker)

    Grid and chalice on one turn off the whole deck for 4 mana...
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    Re: [Deck] MUD (Metalworker)

    Could you talk about how you sideboarded for these and your other matches?
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    Re: [Deck] MUD (Metalworker)

    looking for some crazy chanin of cards to beat belcer seems worse than playling a card like ratchet bomb that can kill all sorts of problems...
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    Re: [Deck] MUD (Metalworker)

    I haven't played the monobrown list for some time, however, I have found Godo to be quite consistent when the curve and mana base is respected.
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    Re: [Deck] MUD (Metalworker)

    Any thoughts on the use of the grove/fires combo in the SB of Godo MUD, particularly against decks you are sideboarding magus of the moon out against.
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    Re: [Deck] MUD (Metalworker)

    On the cloudpost/glimerpost list I think if your headed that dirrection, even if the spells are a little different you should check out the turbo eldrazi thread. Their mana base it set up similarly,...
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    Re: [Deck] MUD (Metalworker)

    I think if you are playing 3 crucible you should definitely be playing mox diamond, wasteland, and city of traitors. I'd try to keep a man land or two, but I think you could pass of the ruin's and...
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    Re: [Deck] MUD (Metalworker)

    4 Wasteland
    4 Ancient Tomb
    4 City of Traitors
    4 Cavern of Souls
    2 Mishra's Factory
    6 Mountain

    4 Mox diamond
    4 Grim monolith
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    Re: [Deck] MUD (Metalworker)

    Mechanist and Summoner are really better than tezz AOB?






    This manabase looks like it could be real good btw, I can see trading my monoliths for metalworkers, and I like the number of...
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    Re: [Deck] MUD (Metalworker)

    For the builds supporting blue I have be thinking about misdirection, but in my red build so far my solution is just messing with their mana.

    As for duplicant, it does solve the problem of...
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    Re: [Deck] MUD (Metalworker)

    Went 3-1 yesterday at my LGS, my list continue to have problems against active Knight of the Reliquaries, which is probably the place that wurmcoil engines really help (deathtouch) versus the godo in...
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    Re: [Deck] MUD (Metalworker)

    My only comment is that although on paper Karning with wire may seem good, its often tapped due to its ability(which is why its a 3 for 10)... so carn an wire may not have the mojo you expect.
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    Re: [Deck] MUD (Metalworker)

    Diamond lets you drop more turn one chalices and magus/trinisphere.


    As for more Bonfire, when your in topdeck mode you probably don't have a hand to power metalworker, so that's a little bit of...
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    Re: [Deck] MUD (Metalworker)

    So if you had a jitte why would it be better? I just like it because its cheaper to cast.


    Did you have enough mana to cast it vs them... did it resolve(I think the value of cavern is lost when...
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    Re: [Deck] MUD (Metalworker)

    )
    Dynamo and Staff of Nin make good animation targets, however I'm not sure if they really make Karn(golem) worth it.



    First great job, I bet you could have won that last one against Ant.

    I...
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    Re: [Deck] MUD (Metalworker)

    I think it would depend on your list to see if Karn (the golem) made sense, I think in some of the builds with trading post and staff of Nin he might, however, in builds like mine their are not...
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    Re: [Deck] MUD (Metalworker)

    The bigger problem is not that all the tokens die as well to LB but that it kills Lodestone golem too and it gets lets them do it around chalice of the void......
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    Re: [Deck] MUD (Metalworker)

    I think the card we have been underplaying is ratchet bomb. Let me explain.

    If I drop a turn one chalice or magus of the moon, and but my opponent has already landed a delver, mongoose, lackey,...
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    Re: [Deck] MUD (Metalworker)

    Yes, because if they only play 6 lands that can tap for mana (and I can wasteland one), or I can stop them from playing a threat(because they used it all to kill my golem) I am getting ahead.



    ...
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    Re: [Deck] MUD (Metalworker)

    Metalworker is slow and opens you up to lost momentum vs the format's best decks. Metal worker is slow, if you get it in an average hand, you can cast it turn 2, on turn 3 you can then use its...
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    Re: [Deck] MUD (Metalworker)

    what do you think about Koth.... specifically thinking about him as a two of in the welder and tangle wire slot.... could he replace karn? How much red do I need to support his casting cost....
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    Re: [Deck] MUD (Metalworker)

    For the casual reader...Just a reminder that terminus isn't countered by a chalice at one....


    And just another reason wurmcoil is bad...thanks. I think this is the matchup batterskull and magus...
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    Re: [Deck] MUD (Metalworker)

    Didn't see the arbiter vs goblin's but an arena that can block for 5 toughness (or more if you equip with batterskull) seems pretty good vs goblins, merfolk, and zombies.

    As for impending...
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