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    Re: [Deck] MUD (Metalworker)

    I have heard of green lists with Sylvan Library and Seal of Primordium. Seal can be better than Krosan Grip because you're usually trying to cast those cards with a Tree of Tales or a Mox, and those...
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    Re: [Deck] MUD (Metalworker)

    Good job (nameless_one)!
    I think I'll be trying out your list once I am united with the rest of my collection.
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    Re: [Deck] MUD (Metalworker)

    Congratulations on the finish, fogxanic!

    -I've had either had the full set, three, or no Forgemasters in the 75. My current list may have a few spaces, I might sneak just two or so in to filter...
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    Re: [Deck] MUD (Metalworker)

    Very interesting iteration, I might be willing to try this out.

    DnT looks like it could be this list's worst nightmare. It seems like they can shut off your plan with Wastes, Ports, and Thalias....
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    Re: [Deck] MUD (Metalworker)

    Three to four, depending on your build. Mine was a little threat light, I'm going to have to tinker with my list tonight.
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    Re: [Deck] MUD (Metalworker)

    Blightsteel: I'm also in a love-hate relationship with this guy. I've killed plenty of people by Forging him out but sometimes it feels really bad to draw him/inappropriate to tutor for him (StP,...
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    Re: [Deck] MUD (Metalworker)

    The Post mana base has been very effective thus far. I am only running 11 out of the full 12 Loci, as Vesuva can be a very sketchy card to see in your opener. It is too painful to see City of...
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    Re: [Deck] MUD (Metalworker)

    Thanks for the response.
    I should have clarified, it was Staff of Domination I was talking about.
    I assume you can save :1: by choosing to untap the Image :really:?

    In regards to Uba Mask - I...
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    Re: [Deck] MUD (Metalworker)

    Do you guys keep the Staff in post-board games? It's almost the first card I cut, not because its bad but I rather have a game under control rather than go for the surprise kill. Thoughts?
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    Re: [Deck] MUD (Metalworker)

    Do you have his sideboard?
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    Re: [Deck] MUD (Metalworker)

    Sure was...

    I'm very excited about the 12-Post build. Wasteland is the obvious concern, but a higher count in lock pieces could make opponents far less willing to use them. Now to decide on...
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    Re: [Deck] MUD (Metalworker)

    Good job, Just Me, congrats on the finish.

    I have been on a bit of a MUD hiatus right now, as I've been noodling around with other decks.
    I've used the lame excuse of "not being able to afford"...
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    Re: [Deck] MUD (Metalworker)

    I have also thought about this card. It's sweet on paper, but I have not come up with a final consensus either. With Death and Taxes re-emerging perhaps it isn't a bad choice. It kills Revoker,...
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    Re: [Deck] MUD (Metalworker)

    Awesome, so glad someone is also thinking this, I've had a few in my sideboard for a long time now. They haven't been extensively tested but I usually only bring them in against Dredge and...
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    Re: [Deck] MUD (Metalworker)

    Anyone have a solid Tangle Wire/Smokestack shell? It could be a method of approaching these blue monsters.
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    Re: [Deck] MUD (Metalworker)

    Didn't know the Godo build was gaining so much steam.

    Punishing Fires doesn't seem to fit well. Playing Metalworker is like playing Force, you need a critical mass of artifacts and blue spells...
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    Re: [Deck] MUD (Metalworker)

    Mox Diamond can:
    -make a "land" that is invulnerable to Wasteland
    -increase the chances of making :2: on turn one
    -filter color
    -do wonders with Crucible
    -help you play around City's drawback...
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    Re: [Deck] MUD (Metalworker)

    What? Metalworker is so broken. Without that card the deck is actually just Affinity. :wink:

    Just glazing though most of these messages, it seems like we all have different lists that do well in...
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    Re: [Deck] MUD (Metalworker)

    I've been thinking about this card. The card seems solid, but you need the deck to be as explosive as possible and make every play count. Paying :6: would mean mid to late game, and I would imagine...
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    Re: [Deck] MUD (Metalworker)

    Anyone trying Thoughtcast/Thirst for Knowledge builds?
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    Re: [Deck] MUD (Metalworker)

    What are we trying to counter with Null Brooch? Is it worth dedicating that many resources to stop a spell? Supreme Verdict is also seeing play I believe.
    Serum Powder seems better on paper than it...
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    Re: [Deck] MUD (Metalworker)

    How many Spines do you recommend in a list of 75?
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    Re: [Deck] MUD (Metalworker)

    (nameless_one) which match ups are overloading on artifact hate? Are you anticipating cards like Creeping Corrosion, or just mass amounts of Shatter effects? Which sideboarded spot removal cards are...
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    Re: [Deck] MUD (Metalworker)

    How is Precursor Golem in this deck? It provides a lot of damage, can be easily casted, and provides the perfect amount of Forgemaster fodder. Against decks Storm or Reanimator that don't run removal...
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    Re: [Deck] MUD (Metalworker)

    I've been through many situations where I just drop Metalworker, fetch out a Staff and win the game. Currently it has helped more than it hurt, but I will keep in mind of the win-more factor.

    What...
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