That's an unsuitable comparison because you're not cutting spells to fit Factories. The competition is between Factory and other value lands.
I'm trying out 3x Factory in my MUD-Post build instead...
Type: Posts; User: Sockosensei
That's an unsuitable comparison because you're not cutting spells to fit Factories. The competition is between Factory and other value lands.
I'm trying out 3x Factory in my MUD-Post build instead...
I haven't had time to post this until now, but my friend placed 22nd at GP Kyoto (1943 players) running the following non-Post list.
MUD (Takumi Sugiyama, 12-3)
4 Ancient Tomb
4 Cavern of...
Thousand-Year Elixir is excellent in a Welder build with 12+ creatures with activated abilities. In Post lists without Welder it's just less consistently powerful than Greaves.
I cut Staff of Nin a few days ago and haven't missed it at all. While I like the idea of a win condition that doesn't use the red zone, in the span of 45 matches it has once or twice killed a Dark...
Indeed, it's very much a standard post list, nothing revolutionary.
I just wanted to mention it again now that I've done more testing since I'm getting far better and more consistent results than I...
I am a documented Welder addict but am seated aboard the MUD-Post boat in the current waters.
A few pages back I posted a manabase which was met with mild criticism for running fewer than 8 Sol...
That's a level of redundancy that I'm happy to have because it's never a guarantee that Trinisphere resolves and stays in play.
Cavern of Souls is essential, even in 12-Post builds.
With MUD's inconsistency, we need every big-hitter we draw to resolve because we don't have easy ways to restock our hand in the mid- to...
I wanted to put in a vote for Rishadan Port.
I don't have City of Traitors yet on MTGO, but Port has been excelling in its spot in the meantime in a Trinisphere list. Key plays have been the...